Search found 12 matches

by CaptainJeje
Thu Dec 15, 2005 7:18 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 63847

Salutations


start with a plane, merge 2 dots and subdivide multy lvl 2,3,4,5

Image
by CaptainJeje
Tue Nov 16, 2004 1:38 pm
Forum: Testing Builds
Topic: 2.35 : outliner script line crash
Replies: 1
Views: 1792

2.35 : outliner script line crash

Salutations,

Windows XP, Nvidia GeForce FX 5950 Ultra, Blender 2.35 Official,

With the crystal_cube.blend file from test235.zip file, after stop anim, open Outliner, go to Script Line clic on Test : blender crash !

CaptainJeje A french Blender addict ;)
by CaptainJeje
Fri Jul 23, 2004 5:52 pm
Forum: Interface & Tools
Topic: [proposal] object moving
Replies: 4
Views: 1787

Ok
thanks Martin
I didn't read all manual ;) (but not find in summury )

Thanks again Theeth
by CaptainJeje
Fri Jul 23, 2004 5:19 pm
Forum: Interface & Tools
Topic: [proposal] object moving
Replies: 4
Views: 1787

;)
Thanks Martin but I don't want a link, i want to move or copy the object ;)
by CaptainJeje
Fri Jul 23, 2004 5:07 pm
Forum: Interface & Tools
Topic: [proposal] object moving
Replies: 4
Views: 1787

[proposal] object moving

Salutations, in the same .blend there is no way to move/copy an object from a scene to another one ! or i haven't the tech ;) Append don't work with the same .blend ! I ceate a temp.blend, append my object, return to my original .blend and in second scene append from object from temp.blend. It's wor...
by CaptainJeje
Fri Jul 16, 2004 6:15 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/13) Updated (LSCM)
Replies: 46
Views: 34034

in logic windows D is on, In Bounding Box, Shaded and Textured mode the property debug don't trace anything but in Wireframe and Solid mode i get my property trace in the good corner ;) Why the debug don't work in these mode (Bounding Box, Shaded and Textured mode) ? Perhaps it's completely normally...
by CaptainJeje
Fri Jul 16, 2004 5:19 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/13) Updated (LSCM)
Replies: 46
Views: 34034

hello all ;)

Salutations,

Thanks Gabio ;)

I don't know if it's logic but the property debug don't work when the GameEngine is in textured mode ?
by CaptainJeje
Sat Jun 12, 2004 10:33 am
Forum: Testing Builds
Topic: Tuhopuu 12/6 - more particle fun!
Replies: 8
Views: 8649

Salutations,

Thx for the displace part ;)

What do you think about an activ button for effect ?

Image
in purple active effect in black unactive effect
and some info on circle like w for wave p for particul and b for build effect

Have fun with blender
by CaptainJeje
Mon May 24, 2004 9:39 am
Forum: Interface & Tools
Topic: new proposal
Replies: 1
Views: 1376

new proposal

Salutations,
an active button for the effect :
Image
in purple active effect in black unactive effect
and some info on circle like w for wave p for particul and b for build effect

at your comment ;)
by CaptainJeje
Fri May 21, 2004 11:52 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/18)
Replies: 9
Views: 6331

Salutations,
Good work all blended men ;)
OSA really great ;)
Thx

CaptainJeje
by CaptainJeje
Thu Apr 29, 2004 11:44 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 7472

yes yes yes ... ;)
I dl it now and play with it all night ;)
thx gabio !

CaptainJeje
by CaptainJeje
Tue Apr 27, 2004 5:20 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 370511

Operating system: Windows XP Pro, SP1 all update hard: Athlon XP 1700+, 1,5G DDR PC2700 Graphics card: NVIDIA GeForce FX 5800 128M Driver/OpenGL version: NVIDIA 5.3.0.3 Functionality: Blender works perfectly 2.25, 2.28, 2.32 official : 1239,978430 fps, 620 it 2.32 cvs : 1255,533708 fps,6278 it 2.32...