Search found 9 matches

by zaghaghi
Sun Dec 16, 2007 10:20 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 80767

Game Logic Verification

Game Logic Verification is a missing in all games, (i think). what is that? You setup logic for your game, but how do you show that there isn't any problem in game logic? how you can find that some one cheating in the game? how you verify game logic? look at this paper: http://www.sigcomm.org/sigcom...
by zaghaghi
Thu Nov 22, 2007 11:06 am
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 42908

I find this a difficult approach... you might better first design or define a system, and then design the UI for it. you're right, i stopped coding like that, but i have a question that asked it at previous Sunday meeting, that is, should Blender do things like cloud generation? I think that blende...
by zaghaghi
Mon Nov 12, 2007 12:21 am
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 42908

I started coding, first a gui about where you,peach team, want volumetric material, and what options do you suggest to be here?

Full Size
by zaghaghi
Mon Nov 05, 2007 5:21 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 42908

anthoni_c, its nice, but as a simple frame because all frames don't simulate clouds dynamics, but keep going on it, i think of a different particle motion that can simulate clouds dynamics.
by zaghaghi
Sun Nov 04, 2007 1:38 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 42908

Re: Peach Open Movie: Volumetric Clouds

Can they make clouds with existing blender features? I think that it's possible that make a static cloud in blender, but not its dynamics. If there is no such a feature or tool in blender that helps peach team, what kind of 3d tool can help doing this easily? As "Campbell Barton" said, it's better ...
by zaghaghi
Sun Nov 04, 2007 1:27 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 42908

Peach Open Movie: Volumetric Clouds

"We want volumetric clouds in Blender!!", Enrico said in peach blog. What? Where? How?!!! There are several questions about this peach need, some of these questions are available in Sunday Agenda,4th November, and some are here: * Can they make clouds with existing blender features? * If there is no...
by zaghaghi
Fri Sep 21, 2007 1:35 pm
Forum: Coding Blender
Topic: 2D Overlay for Game Engine
Replies: 3
Views: 4932

Unfortunately there aren't many developers familiar with the GE code. Erwin who does the Bullet physics engine work is extremely busy currently so I don't think it likely he could offer assistance. thanks, i understood some of codes, and think i can go forward. You can ask Malcando at blenderartist...
by zaghaghi
Thu Sep 20, 2007 12:28 pm
Forum: Coding Blender
Topic: 2D Overlay for Game Engine
Replies: 3
Views: 4932

First of All

After looking in all game engine codes, I think that it's good that I insert methods to "Rasterizer" python module, so i do that and insert 2 methods, named set2DFilter, and get2DFiletr(). game programmer can change the default 2DFilter in any python codes linked to a controller, and in game engine ...
by zaghaghi
Mon Sep 17, 2007 1:00 am
Forum: Coding Blender
Topic: 2D Overlay for Game Engine
Replies: 3
Views: 4932

2D Overlay for Game Engine

HI, I want to do something for blender game engine, I'm Master Student in Algorithms and Computation, and my thesis is about games. I want to use blender game engine for my game that is an MMO strategic game, with an runtime verification over game logic embedded in game engine. till now i spend 2 da...