Search found 17 matches
- Sat Jan 26, 2008 12:45 am
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93051
I don't know that much about the GE, but I have some experience with game dev in general. I'll list things that I would find useful. Some of this might exist already and I'm not aware of it. Scripted event handlers: overrideable functions such as Touched or Damaged on a per-object basis. def event_t...
- Mon Sep 24, 2007 6:57 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
That is no good!nautilussoftware wrote:I ordered the book weeks ago from this site and have not received it. maybe there is a problem

- Sun Sep 16, 2007 1:05 am
- Forum: Interface & Tools
- Topic: problem with texture and/or material or something else
- Replies: 2
- Views: 2237
- Fri Sep 07, 2007 2:34 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
Thanks pete, it's truly appreciated.nautilussoftware wrote:I added a link to your website on my forum
http://www.nautilussoftware.com
blessings - pete

- Fri Sep 07, 2007 2:01 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
The fluid sim generates an animated mesh, but I don't know enough about it to tell you. You will want to try the Blender Artists Forum, where all sorts of content answers are given. Good Luck!nautilussoftware wrote: Ok I ordered it!!! cool. Can you export a fluid animation to another application?
- Fri Sep 07, 2007 1:43 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
can I download the tuts? it's hard to watch them as streaming media. I like to keep libraries of tuts to remember stuff. They should all be AVI format or something non-streaming. If your browser wants to play them instead of download, just right-click the links, and "Save As." If you have trouble w...
- Fri Sep 07, 2007 1:36 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
thanks for the videos link.. is it the blender essentials book that she is talking about? Yep, that's the one. I'll also plug my own video tutorials again, in case you want a paced walk through the interface and and basics: Blender Basics Part 1 . There are currently 2 other parts of the series ava...
- Fri Sep 07, 2007 1:18 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
Try the Blender e-Shop: http://blender3d.org/e-shop/.nautilussoftware wrote: I clicked the URL and it did not work
And if you haven't seen the video tuts, there are some here: http://www.blender.org/tutorials-help/video-tutorials/
- Wed Sep 05, 2007 10:18 pm
- Forum: Animation
- Topic: Fixing bone's end??
- Replies: 3
- Views: 5514
- Wed Sep 05, 2007 10:09 am
- Forum: Interface & Tools
- Topic: User Interface
- Replies: 23
- Views: 8967
- Wed Sep 05, 2007 10:04 am
- Forum: Animation
- Topic: Fixing bone's end??
- Replies: 3
- Views: 5514
Re: Fixing bone's end??
doublepanic, If I'm understanding your question, you could do it this way: 1) Extrude another small bone from point D (this would be bone.003) 2) Add an IK solver to Bone.002 and set its target to "Armature" or whatever the name of your armature is. 3) Set the IK solver's bone target to the new bone...
- Mon Sep 03, 2007 7:30 am
- Forum: Documentation & Education
- Topic: Rampshaders help
- Replies: 1
- Views: 2854
You may want to try VLC Player to run the video, it seems to play just about everything.
- Sun Sep 02, 2007 9:56 pm
- Forum: Rendering
- Topic: Playback issues...
- Replies: 3
- Views: 2723
Re: Playback issues...
Dr. Kaboooooom, Make sure your codec is set to a reliable format. I use Quicktime, with the settings: Animation|30fps|Millions of colors+|Best. This is basically a lossless output, so the files are on the big side (but not nearly as bad as uncompressed RGB). After selecting the codec in the dropdown...
- Sat Sep 01, 2007 3:15 am
- Forum: Python
- Topic: Animation Confusion
- Replies: 2
- Views: 2221
Re: Animation Confusion
I imported a .md2 file into Blender and the file was animated where it moved perfectly but it has NO SKELETON!!! :shock: :? Can anyone tell me how the creators of this file must have animated it without using a skeleton whatsoever? It looks like md2 (Quake2) is a vertex only format. This means that...
- Sat Sep 01, 2007 2:26 am
- Forum: Interface & Tools
- Topic: parenting particle hair to armature skeleton
- Replies: 2
- Views: 8131
Additionally, if the object emitting the particles is parented to the bone (rather than a vertex group relationship) then the curve can have a simple child-to-parent relationship with the target object. This will work if you're emitter object doesn't need weighting deformations, but only rigid linki...