Search found 5 matches

by Fog
Mon Dec 17, 2007 11:20 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87307

I think that all the multires stuff isn't that important right now. (It works perfectly to do some real assets)

We should be focussing on working tools for a real production.
My 2 cents :)
by Fog
Sun Dec 16, 2007 12:22 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87307

Mariolink wrote:No. What he means is smooth groups:
http://www.3dtutorials.sk/index.php?id=104

target weld would also be nice or just redoing the snap tool so it's possible to use proportional edit with it.
Exactly, it's very basic for low poly modeling
A similar tool would be very useful!
by Fog
Sun Dec 16, 2007 12:17 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87307

Sindwiller wrote:
Fog wrote:This tool is a BASIC tool that we don't have in blender and we need it for making games

- Soft / Hard normals. A way to break the normals between 2 faces without creating more geometry.

my 2 cents :)
Hotkey W -> Set Smooth/Set Solid ?
it doesn't wok with parts of one object
by Fog
Sat Dec 15, 2007 8:31 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87307

This tool is a BASIC tool that we don't have in blender and we need it for making games

- Soft / Hard normals. A way to break the normals between 2 faces without creating more geometry.

my 2 cents :)
by Fog
Fri Sep 14, 2007 7:41 pm
Forum: News & Chat
Topic: A Spanish Blender, Are you bilingual?
Replies: 16
Views: 11120

I'm ready to help too!

How it works? Do you send us an email with the 25 lines?

Cheers.