Search found 6 matches
- Tue Mar 04, 2008 8:43 pm
- Forum: Blender Open Projects
- Topic: Peach Open Movie: Volumetric Clouds
- Replies: 26
- Views: 46961
Ofcourse i know clouds wont be added for Peach, just thought i would add this link. (did a quick search and didnt finf it being poster before) http://www.gamedev.net/columns/hardcore/cloudrendering/ http://images.gamedev.net/columns/hardcore/cloudrendering/ss.jpg Ofcourse not as impressive as the on...
- Thu Jan 31, 2008 9:08 pm
- Forum: Rendering
- Topic: Many of the same objects, render time is HUGE
- Replies: 3
- Views: 4208
- Thu Jan 31, 2008 3:24 am
- Forum: Coding Blender
- Topic: Muscle system for blender
- Replies: 66
- Views: 68983
Glad to hear it's of some use to you :) Their method of creating muscles looks pretty nice, can you perhaps give us some info about how that will work with your system ? From what i've read about 'cgmuscle' is that people seem to like how it works, (except that you could only attach it to nurb bones...
- Wed Jan 30, 2008 4:12 pm
- Forum: Coding Blender
- Topic: Muscle system for blender
- Replies: 66
- Views: 68983
not sure if it's any use, but there's an open-source muscle system for maya called cgmuscle: http://www.cgmuscle.com/news.php might be worth looking into ? If the source is of no use to you, then the reference section on their site surely will be, it may also help you with the design process. stuff ...
- Thu Nov 08, 2007 9:32 pm
- Forum: Blender Open Projects
- Topic: Peach Open Movie: Volumetric Clouds
- Replies: 26
- Views: 46961
seeing as how much control you get using the method shown in this page: http://www.ecn.purdue.edu/purpl/projects/fastclouds/publicmedia/manual/index.htm i cant seem to help but think it would be pretty damn close to what Ton is talking about. cant test it at the moment, but this should work: http://...
- Mon Sep 17, 2007 1:15 am
- Forum: Testing Builds
- Topic: Bf-Blender, Bmesh branch, Windows, 2007/11/12 MSVC 8.0
- Replies: 3
- Views: 8518
i havent tried it yet, but the video demonstration of 'bmesh' looks absolutely amazing :D although the fact that you have to cut the edges before you can connect them seems a bit time consuming. being a 3dsmax guy by trade i'd prefer the option to just select the edges and the press connect, and it ...