Search found 6 matches

by blaize
Tue Mar 04, 2008 8:43 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 43450

Ofcourse i know clouds wont be added for Peach, just thought i would add this link. (did a quick search and didnt finf it being poster before) http://www.gamedev.net/columns/hardcore/cloudrendering/ http://images.gamedev.net/columns/hardcore/cloudrendering/ss.jpg Ofcourse not as impressive as the on...
by blaize
Thu Jan 31, 2008 9:08 pm
Forum: Rendering
Topic: Many of the same objects, render time is HUGE
Replies: 3
Views: 3779

i would try to look for some info on object instancing, and render instancing.
that should speed up render time, but i dont have any experience with using it.
by blaize
Thu Jan 31, 2008 3:24 am
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 63505

Glad to hear it's of some use to you :) Their method of creating muscles looks pretty nice, can you perhaps give us some info about how that will work with your system ? From what i've read about 'cgmuscle' is that people seem to like how it works, (except that you could only attach it to nurb bones...
by blaize
Wed Jan 30, 2008 4:12 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 63505

not sure if it's any use, but there's an open-source muscle system for maya called cgmuscle: http://www.cgmuscle.com/news.php might be worth looking into ? If the source is of no use to you, then the reference section on their site surely will be, it may also help you with the design process. stuff ...
by blaize
Thu Nov 08, 2007 9:32 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 43450

seeing as how much control you get using the method shown in this page: http://www.ecn.purdue.edu/purpl/projects/fastclouds/publicmedia/manual/index.htm i cant seem to help but think it would be pretty damn close to what Ton is talking about. cant test it at the moment, but this should work: http://...
by blaize
Mon Sep 17, 2007 1:15 am
Forum: Testing Builds
Topic: Bf-Blender, Bmesh branch, Windows, 2007/11/12 MSVC 8.0
Replies: 3
Views: 8148

i havent tried it yet, but the video demonstration of 'bmesh' looks absolutely amazing :D although the fact that you have to cut the edges before you can connect them seems a bit time consuming. being a 3dsmax guy by trade i'd prefer the option to just select the edges and the press connect, and it ...