Search found 52 matches

by KDR_11k
Sat Oct 15, 2005 1:46 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46306

Link? The first one in the thread doesn't work (asks for username and password).
by KDR_11k
Thu Oct 06, 2005 2:37 pm
Forum: Interface & Tools
Topic: Cannot rotate - please help
Replies: 1
Views: 1788

Perhaps you have "Move object centers only" active, that's the button next to the "center" selection (cursor, bounding box, etc). Personally I prefer creating an empty (SPACE->Add->Empty) and constraining the camera to it (Select Camera, F7->Add Constraint, Type: Track To, Target: Empty (or what you...
by KDR_11k
Thu Oct 06, 2005 2:26 pm
Forum: Interface & Tools
Topic: [Feature Request] Background image per ortho view
Replies: 8
Views: 3421

The textured planes will fail if you need to change the drawmode while working (e.g. to enable wireframe for a moment). Sure, there are workarounds but they are lacking. The background-per-view would really be appreciated.
by KDR_11k
Fri Sep 16, 2005 2:12 pm
Forum: Interface & Tools
Topic: Subsurf and UV
Replies: 7
Views: 4712

It'll be less distorted the fewer triangles you use for the model, quads usually cause very little distortion.
by KDR_11k
Mon Sep 12, 2005 10:19 pm
Forum: Interface & Tools
Topic: Simple: override "intelligence"
Replies: 1
Views: 1664

Simple: override "intelligence"

Some actions like "turn edge" and "make quad" ignore edges that form too sharp an angle. That's extremely annoying when I can't delete geometry because I already UVmapped it. Sometimes triangulation in an area creates those edges and I'd like to remove them so I try to turn them but Blender ignores ...
by KDR_11k
Sun Aug 21, 2005 7:59 am
Forum: Testing Builds
Topic: bf-Blender / Windows (19/08/05)
Replies: 12
Views: 8708

What happened to edgeloop select?
by KDR_11k
Mon Aug 15, 2005 2:42 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (13/08/05)
Replies: 4
Views: 5818

Is it normal for this build to crash when loading a file with armatures in it and is there a way to convert old Blender files to new ones or do we have to wait until backwards compatibility is implemented?
by KDR_11k
Thu Jul 07, 2005 11:31 am
Forum: Interface & Tools
Topic: Collaborative network modeling
Replies: 11
Views: 4884

Ah, cool!

How will it solve the different ways of working, e.g. smoothing groups vs. hard/soft edge or MAX biped vs. bones?
by KDR_11k
Wed Jul 06, 2005 6:56 pm
Forum: Interface & Tools
Topic: Collaborative network modeling
Replies: 11
Views: 4884

Collaborative network modeling

Some artists found that they'd like an application that allows multiple people to work on one scene in realtime over the network. Means both see the same scene and what one user changes both (or all, if multiple users are supported) see immediately in their app. A comparable system is Opencanvas but...
by KDR_11k
Sat May 21, 2005 4:37 pm
Forum: Python
Topic: How can i know clockwise direction of a face?
Replies: 4
Views: 5702

Use the Flip Normals button in Edit Mode. Make sure that Doublesided is off so you can actually see which faces go where (also try CTRL-N if your mesh has no edges with more than two polies)
by KDR_11k
Sat May 21, 2005 4:34 pm
Forum: Rendering
Topic: Placing textures onto an object.
Replies: 3
Views: 2665

Go into Face mode (F from object mode), select your faces, press shift-f10 for UV view and choose the texture (it's somewhere in those menus).
by KDR_11k
Thu May 19, 2005 8:15 pm
Forum: Interface & Tools
Topic: [Feature Request] Some Simple Request
Replies: 8
Views: 2925

Drawing a line around the vertices is slower than drawing a diagonal over them and having all within the rectangle be selected. Speed is important with such a common process.
by KDR_11k
Sun May 15, 2005 9:02 am
Forum: Python
Topic: Request: Custom object attributes
Replies: 4
Views: 2508

I'm not sure you can parent anything to a vertex or edge. I used the term object here as the top class from which all other classes are derived.
by KDR_11k
Wed May 11, 2005 3:36 pm
Forum: Interactive 3d
Topic: Can I make a Nintendo DS game using the Blender game engine?
Replies: 10
Views: 5928

Whatever you're doing you better hope it has performance a few orders of magnitude better than the Game Engine. The DS doesn't have any ressources to spare for the overhead general purpose functions generate, a Blender Game would kill the hardware even if it had only one fourth of the complexity a D...
by KDR_11k
Wed May 11, 2005 3:32 pm
Forum: Python
Topic: Request: Custom object attributes
Replies: 4
Views: 2508

Request: Custom object attributes

It would be VERY helpful if Python scrips could add custom attributes to any form of Blender object (vertex, face, lamp, object, curve, node, ...). The point of this is that your script could mark objects for its purposes (e.g. flag a vertex as "modify" to know which ones to change). Keeping separat...