Search found 35 matches

by handydan
Sat May 03, 2008 8:01 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

I did think about extending bones, however, bones influence based on weight painting, muscles will influence based on volumetrics and you can already use the "stretch-to" bone for rudimentary muscles. thanks anyway though.

Dan
by handydan
Sat Mar 29, 2008 11:23 am
Forum: Coding Blender
Topic: complie blender in debug model?
Replies: 6
Views: 4500

BF_DEBUG=1
by handydan
Tue Mar 25, 2008 11:56 am
Forum: Coding Blender
Topic: Adaptive Subdivision development
Replies: 4
Views: 5391

modifiers -> http://wiki.blender.org/index.php/Blend ... ementation

no idea about subdivisions, maybe see how the subsurf modifier does it.
by handydan
Fri Mar 21, 2008 7:16 pm
Forum: Coding Blender
Topic: obtaining the view vector of the active camera
Replies: 3
Views: 3879

ohh... so close [= , an upward vector instead of a downward one (that would have been my second choice) and I put G->scene->camera.obmat instead of G.scene->camera->obmat. Sorry my bad. Just make sure that G.Scene->camera and G.scene->camera->obmat aren't null pointers before calling them, otherwise...
by handydan
Wed Mar 19, 2008 6:05 pm
Forum: Coding Blender
Topic: obtaining the view vector of the active camera
Replies: 3
Views: 3879

After looking quickly at the source, I think you can get the camera's object matrix through "G->scene->camera.obmat". This may be different with multiple scenes or cameras. Although I'm not sure, I think if you multiply the matrix by a vector facing downward (because when the rotation of a camera is...
by handydan
Tue Mar 18, 2008 6:55 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

Thanks, but I got my computer working again a while back. I'll know what to do if it happens again though now.

Dan
by handydan
Fri Mar 14, 2008 9:24 pm
Forum: Coding Blender
Topic: unable to import "GameLogic" module
Replies: 12
Views: 8235

there is no module called GameLogic heres the modules that do exist http://www.blender.org/documentation/245PythonDoc/
by handydan
Thu Feb 14, 2008 5:37 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

You can move round the sections if you don't move the muscle first. The reason for this is the selection "ghosts" don't move with the muscle, but I'm rewriting a lot of the drawing/transforming code, hopefully this new approach will be faster and it will be easier/possible to write full transformati...
by handydan
Mon Feb 11, 2008 12:31 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

hmm.. in the patch file, scroll down until you find Index: source/blender/src/usiblender.c =================================================================== --- source/blender/src/usiblender.c (revision 13538) +++ source/blender/src/usiblender.c (working copy) @@ -1050,6 +1050,7 @@ } free_editLatt...
by handydan
Sun Feb 03, 2008 1:09 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

first patch at http://projects.blender.org/projects/musclesim/,
response welcome,

Dan
by handydan
Sat Feb 02, 2008 4:59 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

My method for creating muscles, is very similar to theirs except, they have four end points (2 at each end), whereas mine has only 2, and from what I can see they can only attach their muscle endpoints to vertices on a mesh whereas with my system you will be able to attach to faces as well. There's ...
by handydan
Wed Jan 30, 2008 11:27 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

Thank you very much. Looking through the source and watching one of their demonstration videos, its surprising how close my implementation is to theirs and really interesting to see where it differs. Progress is good, no major issues at the minute. Once I've got a rudimentary gui written, I'll relea...
by handydan
Tue Jan 15, 2008 6:07 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

If everything goes to plan then, the 2nd and 3rd should be possible soonest but the 1st and 4th will take a little longer because of collision detection. Everything you've asked about should be possible with this implementation idea. Simulating in this way should be quicker than using shape keys and...
by handydan
Fri Jan 11, 2008 8:44 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

yeah, that looks quite impressive, and that's kind of like the way I'm implementing it, except that the controller can only be perpendicular to the central line along the muscle, (or bezier line hopefully soon). I'm planning to get what I've done so far onto a svn branch soon, if you can code you ma...
by handydan
Thu Jan 10, 2008 7:18 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 65803

Bulges are controlled by an arbitrary number of defined cross-sections, so yes you can have more than one bulge, and also you can change the centre of the change in radius and offset of any of the cross-sections, so abdomen muscle are definitely possible too. I like the colour coded muscle idea, but...