Search found 11 matches

by BLACKSTONE 3D STUDIOS
Fri Oct 08, 2010 9:52 am
Forum: Interface & Tools
Topic: Just for the Admin/Moderator:
Replies: 1
Views: 762

Just for the Admin/Moderator:

I want to change my Name here or simply delete the whole Profile and all posts with that Name, because i don't see the sense of wasting my Time here(never got an Answer that realy solved any Problem) an other reason for this is, it's my Company Name and i don't like that Searchmachines lists the Pos...
by BLACKSTONE 3D STUDIOS
Tue Oct 05, 2010 4:03 pm
Forum: Interface & Tools
Topic: Burning the standard DVD preset for standalone Players?
Replies: 0
Views: 993

Burning the standard DVD preset for standalone Players?

This was maybe answered before, because the standard DVD mpeg 2 preset is since I can remember this elby .dvd Format, but I didn't find any useful information... Anyway, I have now my first 2h46 Film ready, but I rendered it in this standard elby .dvd Format, and now I am wondering how this goes STR...
by BLACKSTONE 3D STUDIOS
Sat Mar 15, 2008 1:17 pm
Forum: Interactive 3d
Topic: Physics
Replies: 2
Views: 2164

Re: Physics

I am trying to make a game but am having some troubles with physics. I am wondering how to make GOOD physics like a cup or something. not just a cylinder and has a hole in it that an ice cube or something could go in. I am also wondering how to get soft bodies and fluids in games. poor guy, i poste...
by BLACKSTONE 3D STUDIOS
Fri Mar 14, 2008 4:40 pm
Forum: Interface & Tools
Topic: --->Intresting questions and future thinking in blender
Replies: 3
Views: 1246

why not, i dont surf usually in all categories. I mean, its one half rendering and the other physics specific
by BLACKSTONE 3D STUDIOS
Fri Mar 14, 2008 4:10 pm
Forum: Interface & Tools
Topic: --->Intresting questions and future thinking in blender
Replies: 3
Views: 1246

--->Intresting questions and future thinking in blender

I miss some openGL functions in Blender, or they have other names. Does somebody knows were I can set glPolygonOffset(I have some flickering objects) and I miss to deactivate glEnable(GL_DEPTH_TEST)(I know I could do it with the right scale dimension, but I realy like this illusion effect for film e...
by BLACKSTONE 3D STUDIOS
Sat Dec 22, 2007 6:21 pm
Forum: Interface & Tools
Topic: S.O.S Advanced problems with normal calcs.
Replies: 1
Views: 1847

S.O.S Advanced problems with normal calcs.

:?: Pictures of my problem can be found on http://users.quick-line.ch/spacemilk/DATEN/ WTRACKCOMPONENTS.bmp scanned objects WTRACKDSIDED.bmp the beautifull result WTRACKCULLFACED.bmp my nightmare in action ->result with cullface hi, I use david laser scanner, import .obj from there, fill the holes a...
by BLACKSTONE 3D STUDIOS
Sat Dec 15, 2007 10:29 pm
Forum: Interface & Tools
Topic: Problems with normals during remove doubles
Replies: 3
Views: 3349

thanks to give me hope!

thanks for the hint letter rip, i was on wiki reading abaut what u said because in my 500h of blender studies, i never saw this function even if i tried every button i found . is it in the 2.45 anywere? i try it, smells like victory. and for you caronte, i can only say, try to beatify a mesh that wa...
by BLACKSTONE 3D STUDIOS
Sun Dec 09, 2007 9:52 pm
Forum: Interactive 3d
Topic: BIG PROBLEMS WITH NORMALS DURING REMOVE DOUBLES
Replies: 1
Views: 1751

BIG PROBLEMS WITH NORMALS DURING REMOVE DOUBLES

:evil: HI, I USE DAVID LASER SCANNER, IMPORT .OBJ FROM THERE, FILL THE HOLES AND OVERLAPING STUFF WITH REMOVE DOUBLES. THE PROBLEM IS, WITH SO MANY VERTEX POINTS THE REMOVE DOUBLE FUNC FLIPS SOME NORMALS. IN DOUBLE SIDED MODUS(SADLY BLENDER STANDARD) I DIDN'T RECOGNIZE WHILE 500h OF WORK THAT WHEN I...
by BLACKSTONE 3D STUDIOS
Sun Dec 09, 2007 9:50 pm
Forum: Python
Topic: NEED A SPECIAL NORMAL SCRIPT
Replies: 1
Views: 1876

NEED A SPECIAL NORMAL SCRIPT

:evil: HI, I USE DAVID LASER SCANNER, IMPORT .OBJ FROM THERE, FILL THE HOLES AND OVERLAPING STUFF WITH REMOVE DOUBLES. THE PROBLEM IS, WITH SO MANY VERTEX POINTS THE REMOVE DOUBLE FUNC FLIPS SOME NORMALS. IN DOUBLE SIDED MODUS(SADLY BLENDER STANDARD) I DIDN'T RECOGNIZE WHILE 500h OF WORK THAT WHEN I...
by BLACKSTONE 3D STUDIOS
Sun Dec 09, 2007 9:48 pm
Forum: Interface & Tools
Topic: gmax importer?
Replies: 2
Views: 1801

gmax importer?

Does anyone know a link to a gmax importer script for blender?

:twisted:

edited for non-capslock by a friendly admin.
Note: don't use capslock throughout your messages.
by BLACKSTONE 3D STUDIOS
Sun Dec 09, 2007 9:43 pm
Forum: Interface & Tools
Topic: Problems with normals during remove doubles
Replies: 3
Views: 3349

Problems with normals during remove doubles

:evil: hi, I use david laser scanner, import .obj from there, fill the holes and overlaping stuff with remove doubles. The problem is, with so many vertex points the remove double func flips some normals. In double sided modus(sadly blender standard) I didn't recognize while 500h of work that when I...