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- Sat Dec 15, 2007 11:21 am
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93076
Hello, I would like to see better support for UV maps in blender. There should be a possiblity to select one (or more) specific UV map(s) for export (to ogre) and better support for baking textures of different UV maps for a mesh to one resulting UV map (output). It works in 2.45 but is not very use...