Search found 3 matches

by Sindwiller
Sun Dec 16, 2007 6:02 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 90498

The needs to be the ability for a units set up. This is important for ensuring that the scale is in-line with what is being used in an external game engines. Options for selection of Blender units, Meter/centimeter and feet/inches would cover all the bases for modeling . Yep, that would be really u...
by Sindwiller
Sat Dec 15, 2007 9:16 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 90498

Fog wrote:This tool is a BASIC tool that we don't have in blender and we need it for making games

- Soft / Hard normals. A way to break the normals between 2 faces without creating more geometry.

my 2 cents :)
Hotkey W -> Set Smooth/Set Solid ?
by Sindwiller
Sat Dec 15, 2007 3:17 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 90498

Hello there. Thanks for asking that question, as this is, at least in my opinion, one of the greatest problems in the world of libre game development. I have worked with quite a lot game engines before (Source, Darkplaces/Quake3, Sauerbraten, now Unreal Engine 3 for UT3). I do mainly level design st...