Search found 3 matches

by dbird
Tue Dec 18, 2007 3:06 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 86541

Moving the averaging menu to the sculpt properties widget would be small a workflow improvement. the 3d transform manipulator should be disabled when in sculpt and paint modes so you dont accidently move your model around. an icon for the brush alpha in the brush tab of multires as a reminder for wh...
by dbird
Mon Dec 17, 2007 4:44 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 86541

The ability to veiw texture while in edit mode would be awsome LetterRip's right about the tools used in sculpting/ 3d painting needing improvement. Zbrush 3 is the best app for doing sculpting and 3d painting in a single package. The tools I use the most when sculpting and painting in Zbrush that a...
by dbird
Sun Dec 16, 2007 5:36 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 86541

As a game design student theres been a few areas that I have noticed will need improvement in Blenders tools set for content creation in games. The needs to be the ability for a units set up. This is important for ensuring that the scale is in-line with what is being used in an external game engines...