Search found 2 matches

by BrianT
Fri Jun 06, 2008 2:12 am
Forum: Blender Open Projects
Topic: Apricot terrain texturing / editing ?
Replies: 5
Views: 9452

I don't know if they are using one big texture or not, but I doubt it. The maximum I'm able to get into the GE is 4096x4096 pixels, which is okay for small areas but definitely not large ones. One thing I learned on a recent project for large landscapes was to cut the high resolution texture up into...
by BrianT
Wed Dec 19, 2007 4:54 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 86609

I work on large (geospatially large) transportation projects, i.e., roads, bridges, train systems that may span many miles. Our topography is generally mapped by a surveying crew and drawn into CADD on a coordinate system. Several people have already mentioned the need for true working units, and I ...