Search found 2 matches

by MistaED
Thu Jan 03, 2008 11:06 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87762

Re: My 2 cents

The very last piece of the puzzle has been a way to get vertex weight/group data from maya to blender, you maybe could skip the BVH step, which anyway you have problems with, and instead use *.md5. i you have the game, Doom III, installed, I think then you have a way to export models from there as ...
by MistaED
Wed Jan 02, 2008 12:39 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87762

My 2 cents

So, my request is to import the importers and exporters a bunch. This, to me, was by far the biggest problem using Blender in a game development environment. If possible, it'd be nice to get all those scripts to the point that Yes I agree with this greatly as I'm very familiar with maya and have a ...