Search found 5 matches
- Mon Feb 11, 2008 3:33 am
- Forum: Rendering
- Topic: Render Path Blender Mac OSX
- Replies: 3
- Views: 10510
Using the Terminal for this is sort of a hack-solution, just go to Go - Go to Folder in the Finder (or type Shift-Cmd-G), type /tmp and hit enter. Only thing is if you navigate away from it you have to go to the Go to Folder command again (unless you put it in the sidebar - that's the easiest way to...
- Mon Feb 11, 2008 3:28 am
- Forum: Rendering
- Topic: Overlapping Mesh Surfaces - Jagged "Junk" in Rende
- Replies: 0
- Views: 2839
Overlapping Mesh Surfaces - Jagged "Junk" in Rende
I am working with a mesh made from a particular font where the letters overlap at frequent intervals, and where the flat faces are (i.e. where two planes are on the same plane) the render comes out junky-looking (at least with raytracing on - raytracing off solves the problem, but I need raytracing ...
- Wed Feb 06, 2008 11:24 pm
- Forum: News & Chat
- Topic: 64 Bit / Multiprocessor Intel Mac Version?
- Replies: 1
- Views: 2097
64 Bit / Multiprocessor Intel Mac Version?
Sorry if I seem like a COMPLETE N00B here, but how difficult would it be to compile a version like this? I know there's a 64 Bit Linux version, so it doesn't seem like a huge deal there, but from what I understand multiprocessor support is pretty tricky. Any info?
- Wed Feb 06, 2008 11:18 pm
- Forum: News & Chat
- Topic: Blender vs K-3D vs Equinox 3D
- Replies: 14
- Views: 15405
I agree, K3D and Equinox 3D are nice, and I'll just have to believe what people say about the cleaner code, but I don't think ANYONE is ready to suggest that they're more powerful than Blender for the end user. The code may be messy, but I know that it works for me. We'll just have to see how Blende...
- Wed Feb 06, 2008 10:58 pm
- Forum: News & Chat
- Topic: Graphics Card Issue With Vista
- Replies: 4
- Views: 3708
First, don't concern yourself with the "Windows Experience Index" - it's just a completely pointless toy Microsoft threw in with Vista. Second, your hardware is fine for most Blender work - I found mine worked quite well with a 2.6 GHz Pentium 4, 256 MB of RAM, and a 64 MB integrated graphics card (...