Search found 7 matches

by Eddie
Sun Apr 25, 2010 3:04 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 116509

more preview:

Image

download link:

rapidshare
by Eddie
Sun Apr 25, 2010 8:38 am
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 116509

image preview:

Image

download link:

:!: rapidshare
by Eddie
Sat Apr 24, 2010 3:11 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 116509

image preview:

Image

mediafire link:

http://www.mediafire.com/?mrhc2q4533n
by Eddie
Fri Apr 23, 2010 8:23 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 116509

basic logo preview:

Image

svg download link [megaupload] Eddie_Sintelogo.zip - 35.96kb:

http://www.megaupload.com/?d=Q0MPAE1N
by Eddie
Fri Feb 15, 2008 7:39 pm
Forum: Interface & Tools
Topic: Export model in triangle strips?
Replies: 1
Views: 2605

Re: Export model in triangle strips?

djspringate wrote:Hey guys,

Anyone familar or can give me any pointers on how to export my Blender models in a triangle stripped format?

Please help!

djspringate
triangulation? export as 3ds
by Eddie
Wed Feb 13, 2008 6:23 pm
Forum: Interface & Tools
Topic: Feature Request: Renderable Bezier curve/lines
Replies: 0
Views: 1418

Feature Request: Renderable Bezier curve/lines

hi, i think a renderable bezier curve/line feature will be a nice update, it also useful when the thickess can be adjusted like the render toon edge feat. and ummm...it also can rig-able, sorry if it sound so selfish since i'm done most of my 2d animation using blender. you can visit and download th...
by Eddie
Wed Feb 13, 2008 6:02 pm
Forum: Interface & Tools
Topic: Rendering an Alpha Mask?
Replies: 2
Views: 2223

Re: Rendering an Alpha Mask?

JMScomp wrote:How do I get the renderer to output to an alpha mask?
you mean : the output will have an alpha channel?

scene tab (F10) > Format box > Targa > activate RGBA button > render