Search found 6 matches
Search found 6 matches • Page 1 of 1
- Sun Dec 16, 2012 11:55 am
- Forum: Interface & Tools
- Topic: Convert particle hair to mesh with more than 5 segments
- Replies: 0
- Views: 1004
No matter how many segments I set in particle hair (I tried up to 50) and no matter how many steps in the path, if I convert to mesh it only comes in with 5 segments. I want to convert to use in an external renderer. Is there any way to get more than 5 segments in the mesh (other than subdividing th...
- Mon Apr 06, 2009 12:26 am
- Forum: Interactive 3d
- Topic: Are bump maps possible in the GE?
- Replies: 0
- Views: 1406
Bump maps that show in renders don't show in the GE. Is this a limitation of the GE or have I done something wrong? Using Windows Vista 64-bit, GTX 280 graphics card, GLSL materials.
- Sat Jan 24, 2009 11:47 pm
- Forum: Python
- Topic: Collada imort failed in Vista64/Blender
- Replies: 3
- Views: 1845
I have a new system, corei7 with 64-bit Vista, and have installed 64-bit Blender. Attempting to import a Collada model from MakeHuman failed with the console message: DLL load failed with error code 193. I have had no problems on my old system (32 bit) so am wondering what to do about this one. The ...
Thank you!! Straight to the point, and worked like a charm. Just in case anyone else reads this, I set the PYTHONHOME env variable in the SYSTEM variables section not in my own user variables area - don't know if this makes a difference but it seemed wise.
I've checked out another thread on this topic but don't think my problem is the same. I've recently bought a Dell Core i7 system with 64-bit Vista. There's no blender installer for this so I downloaded the zip package and installed it under my user home directory. As the default user of the system I...