Search found 60 matches
- Fri Jul 15, 2005 7:27 pm
- Forum: Interactive 3d
- Topic: From Blender Game Engine to Ogre,Girona,Crystalblend, Nebula
- Replies: 20
- Views: 11159
Incredible ! .... But true ! My English is horrible, and I haven't post since 2 years on this forum. But it's so great to see that someone is working on the GE again ! I am going to open a bottle of champain ! Great great work Erwin. I hope your bullet engine will be a full part of a future Blender ...
- Fri Jul 02, 2004 8:31 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/07/02)
- Replies: 23
- Views: 11860
- Fri Jul 02, 2004 5:13 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/07/02)
- Replies: 23
- Views: 11860
- Mon Jun 28, 2004 1:34 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/06/28) and YafRay Windows
- Replies: 39
- Views: 19161
- Fri Jun 25, 2004 5:15 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/06/25)
- Replies: 16
- Views: 10432
- Fri Jun 11, 2004 7:10 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/06/11)
- Replies: 14
- Views: 9055
- Sun Jun 06, 2004 12:08 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/06/03)
- Replies: 4
- Views: 5101
- Mon May 24, 2004 2:29 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/05/22)
- Replies: 16
- Views: 10124
- Thu May 20, 2004 10:34 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/05/18)
- Replies: 9
- Views: 6485
- Fri Apr 30, 2004 5:16 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
- Replies: 14
- Views: 7713
- Thu Apr 29, 2004 7:00 pm
- Forum: Testing Builds
- Topic: Bf-Blender Windows (26/04/04)
- Replies: 3
- Views: 5050
- Sun Apr 25, 2004 7:19 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/04/25) with Python 2.3.3
- Replies: 19
- Views: 10587
- Sun Apr 25, 2004 11:32 am
- Forum: News & Chat
- Topic: MP3/OGG support
- Replies: 2
- Views: 3517
Excuse me z3r0_d , my question was to light ! :oops: Well, of course, it's for the game Engine ! For many sounds, and long sound (ambiant sound of an outdoor scene for exemple), the WAV format is to heavy ! So, having a lot of sounds will increase the size of the file ! Today, it's logic for Blender...
- Sat Apr 24, 2004 8:53 pm
- Forum: News & Chat
- Topic: MP3/OGG support
- Replies: 2
- Views: 3517
MP3/OGG support
Is there any plan for supporting one of those audio format in Blender ?
GFA-MAD
GFA-MAD
- Sat Apr 24, 2004 7:10 pm
- Forum: Testing Builds
- Topic: particle (bf-blender) windows 24/4/2004 *updated*
- Replies: 10
- Views: 7067
OK Leon , I've tried it. I like the new Icon and this effect is so cool. It works very well (I tried a little anim) and I find it is well integrated in Blender. I hope it will be a full part of future release. The only thing I've notice is that we must raise the number of Keys in order to avoid 'sin...