Search found 60 matches

by GFA-MAD
Fri Jul 15, 2005 7:27 pm
Forum: Interactive 3d
Topic: From Blender Game Engine to Ogre,Girona,Crystalblend, Nebula
Replies: 20
Views: 8204

Incredible ! .... But true ! My English is horrible, and I haven't post since 2 years on this forum. But it's so great to see that someone is working on the GE again ! I am going to open a bottle of champain ! Great great work Erwin. I hope your bullet engine will be a full part of a future Blender ...
by GFA-MAD
Fri Jul 02, 2004 8:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/02)
Replies: 23
Views: 9092

Problem: Yafray doesn't start, even by unchecking XML... Blender hangs and nothing happen. (Windows XP). Of course, Yafray is installed...
by GFA-MAD
Fri Jul 02, 2004 5:13 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/02)
Replies: 23
Views: 9092

Waou ! A lots of thing ! Thanks for this build. The new particles effects is great.

GFA-MAD
by GFA-MAD
Mon Jun 28, 2004 1:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/28) and YafRay Windows
Replies: 39
Views: 15055

Great ! Now we can seed the render in progress ! I like it !

Thanks for this special built jesterKing

GFA-MAD
by GFA-MAD
Fri Jun 25, 2004 5:15 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/25)
Replies: 16
Views: 8110

Thanks a lot ! I am ready for the bug tracking (But the GameEngine is working so fine that it's getting harder to fonf bugs !)

GFA-MAD
by GFA-MAD
Fri Jun 11, 2004 7:10 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/11)
Replies: 14
Views: 6821

Thanks for this build. I'm going to try it right now.

GFA-MAD
by GFA-MAD
Sun Jun 06, 2004 12:08 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/03)
Replies: 4
Views: 4476

Thanks for this new build ! Again, step by step, Blender is ready to became the most powerfull freeware in this World.

GFA-MAD
by GFA-MAD
Mon May 24, 2004 2:29 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 7726

This new Zoom method is a GREAT IDEA ! The old method was, in my opinion, a bad one. So, please, keep this new one !

Thanks.

GFA-MAD
by GFA-MAD
Thu May 20, 2004 10:34 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/18)
Replies: 9
Views: 5135

Thanks a lot ! I'm jumping on this build to test the new OSA. Good work everyone.

GFA-MAD
by GFA-MAD
Fri Apr 30, 2004 5:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 5580

That's great ! And for the first time, I've notice no bugs in the Game Engine ! That's really cool.

But there's a strange thing: Why is the physic so slow in the Game Engine ? 60% of the CPU time in BallerCoaster in this build and 9% in 2.25...A great difference... :?:
by GFA-MAD
Thu Apr 29, 2004 7:00 pm
Forum: Testing Builds
Topic: Bf-Blender Windows (26/04/04)
Replies: 3
Views: 4410

Thanks koex for this new build !
by GFA-MAD
Sun Apr 25, 2004 7:19 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/25) with Python 2.3.3
Replies: 19
Views: 8072

OK theeth, on the way to test it.

GFA-MAD
by GFA-MAD
Sun Apr 25, 2004 11:32 am
Forum: News & Chat
Topic: MP3/OGG support
Replies: 2
Views: 2812

Excuse me z3r0_d , my question was to light ! :oops: Well, of course, it's for the game Engine ! For many sounds, and long sound (ambiant sound of an outdoor scene for exemple), the WAV format is to heavy ! So, having a lot of sounds will increase the size of the file ! Today, it's logic for Blender...
by GFA-MAD
Sat Apr 24, 2004 8:53 pm
Forum: News & Chat
Topic: MP3/OGG support
Replies: 2
Views: 2812

MP3/OGG support

Is there any plan for supporting one of those audio format in Blender ?

GFA-MAD
by GFA-MAD
Sat Apr 24, 2004 7:10 pm
Forum: Testing Builds
Topic: particle (bf-blender) windows 24/4/2004 *updated*
Replies: 10
Views: 5381

OK Leon , I've tried it. I like the new Icon and this effect is so cool. It works very well (I tried a little anim) and I find it is well integrated in Blender. I hope it will be a full part of future release. The only thing I've notice is that we must raise the number of Keys in order to avoid 'sin...