Search found 44 matches

by thornae
Fri Feb 27, 2004 7:34 am
Forum: News & Chat
Topic: Animation length
Replies: 18
Views: 8741

Well, I've been away a while <eep - so much to catch up on!> but I couldn't resist on the subject of long shots. Basically, I'm bestonked that no-one's mentioned Russian Ark yet! It's a 96 minute film - done in one take. It was shot using digital cameras and a rack of hot-swappable firewire harddriv...
by thornae
Fri Jan 09, 2004 4:46 pm
Forum: Interface & Tools
Topic: Explode FX
Replies: 5
Views: 3071

Here's one: http://jamesgao.com/pictures/explode.avi Uh.... dunno whether this is me not having the right codec, but I tried playing that clip with three different players, and they all played a two second clip of exactly the same frame - nothing happened. No explosion, not even a puff of smoke....
by thornae
Fri Jan 09, 2004 4:32 pm
Forum: News & Chat
Topic: MASSIVE like AI program
Replies: 65
Views: 22462

Well, I would suggest to actually not start doing some "warrior" behaviour and such but start with simple rules ... I'd have to agree here. I think harkyman really has the right idea , splitting development up into modules is the way to go. As such, as he (gender inferred from name) said, the thing...
by thornae
Mon Jan 05, 2004 10:30 pm
Forum: News & Chat
Topic: MASSIVE like AI program
Replies: 65
Views: 22462

Links to read

mr_rob, kudos for taking this on. I hope you're prepared for what a massive ( npi ) task it's going to be. That said, it's very do-able. The makehuman project is also a huge undertaking, and they've just got to 1.6. Anyway, enough fuzzy stuff. The first thing to do here is some research, so as not t...
by thornae
Mon Dec 22, 2003 1:33 pm
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 33670

That's a close shave from a ray-zor wit...
Enough to make you curler up and dye.
by thornae
Tue Dec 16, 2003 9:33 pm
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 33670

Tested on FreeBSD 4.9-STABLE

Building from cvs code, seems to work fine. However, when rendering the monkey test file as it is given, my image doesn't quite match those posted (glass seems lighter - see here for comparison with Ton's as posted above). This could be to do with settings for fresnel falloff or something similar - ...
by thornae
Thu Oct 16, 2003 6:59 am
Forum: Coding Blender
Topic: Coding criterion!?
Replies: 2
Views: 2628

Post this as an Ask Slashdot... :D you won't get answers, but you'll get plenty of opinion.


Really, though, it's pretty much as the man said. Try and fit in with what's currently used, or if you're starting from scratch, go with what you're better at.
by thornae
Wed Oct 15, 2003 7:49 pm
Forum: Interface & Tools
Topic: Toolbox Flash Simulation, R2
Replies: 26
Views: 6934

Re: Submenus should be radial, too

First of all, I've just been looking through the funboard archives, and seen that you've already discussed a lot of this there. My apologies for not checking earlier. Also, note that I think your actual categories and menu organisation is fine. It's just the layout I have issues with. So, regarding ...
by thornae
Wed Oct 15, 2003 1:41 am
Forum: Interface & Tools
Topic: Toolbox Flash Simulation, R2
Replies: 26
Views: 6934

Submenus should be radial, too

The whole point of a radial menu is to increase speed of common operations by making them gestures that can be "spinal reflex" memorised. Mixing radial and vertical menus gets confusing, and defeats the point somewhat. There's lots of good info available via a google search, but basically, the easie...
by thornae
Tue Oct 14, 2003 4:29 am
Forum: Coding Blender
Topic: Need Latest bf-blender binary for win32
Replies: 11
Views: 3963

Re: Need Latest bf-blender binary for win32

currently there is some heavy development going on in the User Interface. So much in fact, that parts of the functionality are not accessible. So that's what's going on with my cvs build of bf-blender. I was wondering why SHIFT-F7 was doing odd things when I tried to load a bg image... Mind you, th...
by thornae
Thu Oct 09, 2003 8:20 pm
Forum: Coding Blender
Topic: compiling problems... again
Replies: 21
Views: 6698

Python 2.3, eh? Hmmm. Bf-blender is still using Python 2.2. Do you all still see the same problems if you compile and link against Python 2.2? *grumble* *Reinstall Python 2.2* *make coffee* *recompile tuhopuu* ... *blink* Whaddya know, it works. So, what's Python 2.3 got different that's breaking T...
by thornae
Thu Oct 09, 2003 9:59 am
Forum: News & Chat
Topic: Linux version 2.28c in trouble!!
Replies: 41
Views: 15926

Don't know if this is related or not, but more information can't hurt. I've been having segfaults myself, and I've put up the gdb output here.
by thornae
Thu Oct 09, 2003 9:52 am
Forum: Coding Blender
Topic: compiling problems... again
Replies: 21
Views: 6698

I'm so glad that other people are having this problem. I thought I'd broken something, and couldn't figure out what. Anyway, it's fairly obvious from the core dump that the problem is something to do with python. Incidentally, I only started getting segfaults after I updated to python 2.3, but since...
by thornae
Tue Oct 07, 2003 12:10 pm
Forum: Interface & Tools
Topic: crazy colours (colors)
Replies: 1
Views: 1717

This is already incorporated into Tuhopuu (the experimental code version of Blender). Patience, it will probably appear in the 2.3 release (soon).
When it does, it will be in the i window (at the top - that menu bar is the bottom of a larger window you can pull down to access options).
by thornae
Fri Sep 12, 2003 7:53 pm
Forum: Rendering
Topic: Can Blender render it?
Replies: 7
Views: 5767

Does anyone know how to achieve an effect like the lines around the inner parts of the object? Eeshlo's example (mentioned above) does this partially. From what I understand, this is a Non-Trivial problem - deciding what is an edge, what is a highlight, etc. My favourite resource for this is the St...