Search found 239 matches

by Jamesk
Tue Jun 17, 2003 8:23 pm
Forum: News & Chat
Topic: Tuhopuu build 16 Jun (Windows)
Replies: 18
Views: 5358

Well, I'm on a 466 Mhz, and I sure have noticed the slowness of the "Blender-boot" - however, there's no problem running it once it's chugging along of course. So, there's no point in not using it... Hell, you should sit next to me whenever I start up Photoshop... [click on PS-shortcut]-[go down to ...
by Jamesk
Sun Jun 15, 2003 6:40 pm
Forum: Rendering
Topic: Texture mapping for fast draft renders
Replies: 4
Views: 5471

You CAN make OpenGL preview animation renders (even textured if you're using the 'texface' option in the materials) I just want to correct myself, for the record: Texface in the material isn't necessary - it should be quite enough to UV-map, assign a texture to faces with the imagewindow and switch...
by Jamesk
Sat Jun 14, 2003 8:00 pm
Forum: Rendering
Topic: Texture mapping for fast draft renders
Replies: 4
Views: 5471

You CAN make OpenGL preview animation renders (even textured if you're using the 'texface' option in the materials) by SHIFT-clicking that little renderbutton far to the right in the toolbar of a 3D-viewport window (the button looks just like the bigger render-window-button)... You don't get 25 fps,...
by Jamesk
Sat Jun 14, 2003 7:17 pm
Forum: News & Chat
Topic: Forums reorganization
Replies: 13
Views: 2491

That last revision (the second version) looks like a winner to me.
by Jamesk
Fri Jun 13, 2003 7:02 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

thorax wrote:- - - Which is useful design-wise.. Its better than using something like power point..
It sure is! As long as the majority of developers feel comfortable viewing the architectural concepts from an OO-perspective, it should be a very helpful tool.
by Jamesk
Fri Jun 13, 2003 4:39 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

If I remember ArgoUML properly, the syncing (so to speak) was more or less one-way, I'm afraid. It was pretty easy going from the UML-design to a non-implemented framework of packages and classes (with methods and datamembers), but once you started hacking the actual source, there was no apparent wa...
by Jamesk
Fri Jun 13, 2003 12:21 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

Umm... well, that sounds more or less like what I know. UML is quite a science all by itself... I've used ArgoUML a bit on some java-projects. Nothing big, mainly some simple tests. It was a while ago, so I don't know the current status of the app in question. I remember it was a bit on the fiddly s...
by Jamesk
Thu Jun 12, 2003 9:45 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

Sounds very good, thorax! I'm a strong believer in the UML-approach. Even though it may feel like such work progresses painfully slow, it usually ends up making the development as a whole a lot faster. And, besides - the idea about a BUIG starts to feel... umm... remote. I'm starting to get a very u...
by Jamesk
Thu Jun 12, 2003 10:22 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

Well I'm gradually trying to teach myself not to reply to people who are agreeing with me, because it can be taken as an offense sometimes.. Heh heh... weird huh? I don't know if that refers to me or someone else, but I'm just happy that a certain level of consensus can be achieved. Which is a good...
by Jamesk
Thu Jun 12, 2003 12:27 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

I don't think that coders have to be clandestine about their activities and feel that many areas of their funcions are far above the minds of an artist. I wasn't really talking about that - it's not about anything being "far above" or "far below" only "different". However, I'm beginning to realise ...
by Jamesk
Wed Jun 11, 2003 9:42 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

Not to mention the thought of trying to manage a beaurocratic structure like artists -> 'BUIG' -> FuBo -> coders mailing lists -> coders gives me shivers down my spine :) Yeah, it does sound quite horrible as I think closer about it. :D Well, I'm sure everything will work out fine in the end no mat...
by Jamesk
Tue Jun 10, 2003 11:57 pm
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

Ton:: Thank you for offering a designated forum or mailing list here. We could perhaps get back to that after polling the strict users about what way to go with this. Otherwise, the last few posts have really indicated how important it is to keep coders and users separated at the baselevel of feedba...
by Jamesk
Tue Jun 10, 2003 10:31 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

NateTG wrote:three times in a row, someone has posted WHILE i was writing my post. :lol:
Gaah! I had that too - don't you just hate it when that happens? :D
by Jamesk
Tue Jun 10, 2003 10:15 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

The real value of such a group would be in figuring out how those features could fit into Blender. This could involve researching how similar things are done in other programs and identifying positive and negative points, coming up with new functionality/interface ideas, looking for ways in which f...
by Jamesk
Tue Jun 10, 2003 10:10 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 10829

a forum would have to be well organized, as you say, with feature requests in their own topic, and with guidelines for posting. Most certainly so. It would cleanly solve the problem with 'request scattering' we've got now. I don't know exactly what you envision. I am thinking a periodic (monthly? b...