Search found 5 matches

by 3DModelerMan
Tue Jul 29, 2008 8:23 pm
Forum: Documentation & Education
Topic: ohhh
Replies: 0
Views: 1820

ohhh

I did'nt realise this was a dev forum sorry.
by 3DModelerMan
Tue Jul 29, 2008 7:37 pm
Forum: Documentation & Education
Topic: tree poly count
Replies: 1
Views: 2335

tree poly count

Hi I was wondering what your prefered poly count for modeling trees for games is?. I know how to model them, and I just need a guideline for the poly count.
Thanks :D
by 3DModelerMan
Mon Jul 28, 2008 2:15 am
Forum: Documentation & Education
Topic: age-level for learning Blender
Replies: 15
Views: 11997

nope

I'm only 13 and I taught myself and I'm learning the advanced functions of blender now, so it should'nt be to hard. just don't get into liquid sims until later and when you do try using the bounce tumble and splash book to get your reference material from, I would suggest starting with the essential...
by 3DModelerMan
Fri Jul 25, 2008 8:00 pm
Forum: Interface & Tools
Topic: Unable to open/import files
Replies: 13
Views: 19342

hmmmm

Try reinstalling blender and see if that helps, also remember that open is for opening .blend files and that import is for importing other file types, you have to make sure that the importer you use is correct for your file type also, so... import .obj will not work on a .3ds and import .3ds will no...
by 3DModelerMan
Fri Jul 25, 2008 5:33 pm
Forum: Interface & Tools
Topic: Tangent normals
Replies: 0
Views: 1171

Tangent normals

Hi I was wondering how to use exprt tangent normals and binormals
in a model. I use Irrlicht for my engine and to use per pixel lighting I need tangent normals and binormals are a bonus to the lighting.
This is one of the only things in blender I have'nt found docs for.
Thanks :D .