Search found 41 matches

by nozzy
Thu Jan 12, 2006 6:47 pm
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 36482

Here's win32 version of the moving objects promised ages Please let me know if it works, or doesnt... This test went a bit funky on the last 6 frames. But otherwise really sweet, great work. http://www.thehive.se/images/fluid_bug.jpg And heres the blend: stamp.blend [/url] And for those who are int...
by nozzy
Mon Oct 31, 2005 7:27 pm
Forum: Interface & Tools
Topic: Feature request - Object limiting options
Replies: 4
Views: 2450

"a perfect and quick way to visually rig character setups." Well I'm asking because I once rigged a character with limits and then I found them annoing and in the way, so I removed them again. :) Yep thats allways the problem, the balance between having the freedom to work in unforseen situations b...
by nozzy
Mon Oct 31, 2005 1:26 pm
Forum: Interface & Tools
Topic: Feature request - Object limiting options
Replies: 4
Views: 2450

I think you should search a forum before posting an old feature request. Repeating old requests do not make them any more urgent. :) Is there a perticular post your thinking of :o ? I did search, I didn't find anything that I thought was simular. There are plenty of contraint postings/requests but ...
by nozzy
Sun Oct 30, 2005 11:26 am
Forum: Interface & Tools
Topic: Feature request - Object limiting options
Replies: 4
Views: 2450

Feature request - Object limiting options

I think limit Information option would do wonders for Blenders, rigging and Animation GUI building processes. I use a simular option in Maya daily: http://www.thehive.se/images/limit.jpg This is something I think that could fit in the "N" panels for the object having the option to be dropped down or...
by nozzy
Thu May 27, 2004 11:58 am
Forum: Testing Builds
Topic: tuhopuu / windows LSCM update 2004/05/26
Replies: 15
Views: 8838

The live function is just great and so useful. But when working on an UV Island thats been pinned and then use the live mode the other Islands in the mapping all scale up to fill the UV workspace. Its maybe me missing something, or do all the Islands have to have some pinning to hold there position....
by nozzy
Sun May 23, 2004 12:51 pm
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 15002

Doesn't run around here, it needs the SDL library Sorry didn't say that I'am using Windows, it was recomended to keep the discussion on the LSCM build to this post, thats why I posted here :) It would be a bit messy to paint on such an unwrap in photoshop I think your refering to the "Auto unwrap" ...
by nozzy
Sun May 23, 2004 9:38 am
Forum: Testing Builds
Topic: Tuhopuu2 / OSX (2004/05/23) UV LSCM unwrap
Replies: 62
Views: 15002

Fantastic work, it works a treat :D Keep up the good work.

/nozzy
by nozzy
Sun Apr 25, 2004 10:16 am
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/03/20)
Replies: 2
Views: 5526

Ive been trying to compile a new version for a few days now and but it ends with these errors: BL_BlenderDataConversion.cpp:172: error: `col' has incomplete type ../../blender/makesdna/DNA_mesh_types.h:46: error: forward declaration of ` struct MCol' BL_BlenderDataConversion.cpp: In function `RAS_Me...
by nozzy
Tue Apr 06, 2004 10:30 am
Forum: News & Chat
Topic: SynthEyes - Tracking in Blender
Replies: 3
Views: 3641

SynthEyes - Tracking in Blender

I downloaded a demo of this camera calibration program a few months ago and was very impressed. It has a very fast workflow and alot options that some of the more estabished programs haven't got. With a price tag of less than a third of its rivals, I sent in a request for a blender export. Synth eye...
by nozzy
Sat Mar 20, 2004 7:50 am
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/03/20)
Replies: 2
Views: 5526

Tuhopuu / Windows (2004/03/20)

Tuhopuu with ODE
tuhopuu-2004-03-20-windows.zip

Nice splashes "basse" and "gimble" :)

Featurelist:
feature with this build

Check the logs for updates:
logs-march

/nozzy
by nozzy
Mon Mar 15, 2004 7:43 am
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/03/09)
Replies: 5
Views: 6737

It seems to be the particles I believe that they are causing the problem. The same file renders fine with the March 5 compile and it also renders fine if the 'Unified Render' button is activated. Hi Gimble, I've rendered a few old scenes and I cannot re-create the problem, sorry I cannot help you :...
by nozzy
Tue Mar 09, 2004 1:03 pm
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/03/09)
Replies: 5
Views: 6737

Tuhopuu / Windows (2004/03/09)

This is a old build, check newer posting

Tuhopuu with ODE
tuhopuu-2004-03-09-windows.zip


Some great stuff "Leon", on the particle IPO:
Image

Featurelist:
feature with this build

Check the logs for updates:
logs-march

/nozzy
by nozzy
Fri Mar 05, 2004 8:44 am
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/03/05)
Replies: 3
Views: 6305

Tuhopuu / Windows (2004/03/05)

This is a old build, check newer posting

Tuhopuu with ODE
tuhopuu-2004-03-05-windows.zip

Featurelist:
feature with this build

Check the logs for updates:
logs-march

/nozzy
by nozzy
Sat Feb 21, 2004 12:42 am
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/02/21)
Replies: 21
Views: 14162

Tuhopuu / Windows (2004/02/21)

This is a old build, check newer posting

Tuhopuu with ODE
tuhopuu-2004-02-21-windows.zip

Check the logs for updates:
logs-febuary
by nozzy
Sat Feb 14, 2004 1:41 pm
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 9567

Again it works very nicely :D Would it be possible to incorperate
being able to key the "Gravity - Strength and Fall-off" through an IPO?

It would be great for creating turbulence fields, etc.

/nozzy