Search found 4 matches
- Sun Oct 09, 2011 2:22 pm
- Forum: News & Chat
- Topic: coral - procedural workflows and FX
- Replies: 0
- Views: 1951
coral - procedural workflows and FX
Hi guys! A while back I pinged the blender community about a node-based scene graph I was realising, things have changed a lot since then, and the project matured into a dependency graph and visualisation toolkit. The project is mostly aimed at creating particles, solvers and deformers, kind of what...
- Fri Oct 10, 2008 8:40 am
- Forum: Coding Blender
- Topic: Integration of a node engine
- Replies: 7
- Views: 6809
Hi Ton, You are right saying that the integration I proposed would mean having an 'alien' in blender, and this is because my interest is to test the node engine itself, and such a light integration would probably require less effort for me. But, if the community is actually looking for a dependency ...
- Wed Oct 08, 2008 1:37 am
- Forum: Coding Blender
- Topic: Integration of a node engine
- Replies: 7
- Views: 6809
Hi, Very interesting! It would help if you can elaborate what a "node engine with some innovative capabilities" would be precisely, is this like XSI's ICE? Blender already has a pretty good node editor builtin, which is extensible for many areas (tests have been done with 3d constraints, and we hop...
- Tue Oct 07, 2008 5:14 am
- Forum: Coding Blender
- Topic: Integration of a node engine
- Replies: 7
- Views: 6809
Integration of a node engine
Hi, First post for me here, I just got blender up and running from the trunk sources, and here I am ready to fire some questions : ) I'm working on an open source node engine with some innovative capabilities, and I'm slowly (as I'm working on it on my spare time) reaching the point where I'll need ...