Search found 15 matches
- Wed Nov 19, 2003 2:40 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
Hi Stefan, I couldn't find you email address on http://www.keindesign.de/stefan/stefan.html Anyway, there is a demo version coming with the new "Programming mental ray" book (second revision). That should be enough to learn everything about MR and shader writing. I use the demo version myself when I...
- Fri Oct 24, 2003 12:17 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
Hi, yes, I'm in contact with Goran and Green. I think (at least for the RenderMan export) I will not publish the export scripts yet. Goran will take care about the RenderMan export and we can discuss things offline. I'm too busy with other projects and I add features to the mental ray and RenderMan ...
- Wed Sep 24, 2003 12:43 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
Re: Mainly a user level
Hi, I am currently working on an animated short, FWD-REV (www.fwd-rev.com), and would love to take advantage of a better renderer for features like DOF as well as the overall quality of render and features that can be exploited in renderman compliant renderers. So I guess mainly as a User of the scr...
- Wed Sep 24, 2003 12:42 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
Re: ...
Hi, it is sometime ago since i wrote my own shaders for 3delight nearly two years, but i woul dbe very interested in a renderman shader support. also in beta testing. The problem is that somehow the shaders should be attached to the geometry (and the lights) in the BLENDER scene. Other packages like...
- Tue Sep 23, 2003 6:40 pm
- Forum: Rendering
- Topic: Renderman Support Started
- Replies: 96
- Views: 43071
- Tue Sep 23, 2003 6:38 pm
- Forum: Rendering
- Topic: RIB export availability
- Replies: 3
- Views: 4865
- Mon Sep 22, 2003 4:35 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
Hi, I am very interested to finally have more complete renderman output! Are you interested on a user level (just using the scripts without trying to understand it), would you like to do beta testing, or would you like to help improving the scripts (shaders)? If you leave an email address I could co...
- Mon Sep 22, 2003 2:18 pm
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 8305
RenderMan & mental ray export
Hi, My old web pages (see http://www.q-bus.de/Blender/ and http://www.janw.gothere.uk.com/ ) are dead (not updated) for quite a while. Just in case people do follow the links and wonder why I do NOT answer any emails concerning this web pages. So I had to start a new one :D http://www.wahn.demon.co....
- Wed Sep 03, 2003 7:08 pm
- Forum: Python
- Topic: Report problems with the new Python API here please!
- Replies: 72
- Views: 24918
Vertices
Why do I get 4 coordinates with NMVert (even though the length of the vector object is 3)? Try this to see what I mean: import Blender # get the current scene scene = Blender.Scene.getCurrent() # loop over all objects in the scene children = scene.getChildren() print "%s children" % len(children) fo...
- Wed Sep 03, 2003 5:31 pm
- Forum: Python
- Topic: 2.28a API documentation
- Replies: 2
- Views: 3232
http://www.blender.org/modules/documentation/228PythonDoc/Object-module.html scene = Blencer.Scene.getCurrent () # get the current scene should read scene = Blender.Scene.getCurrent () # get the current scene Just in case someone wants to "cut&paste" ... I let you know if I find more spelling proble...
- Thu Aug 21, 2003 5:39 pm
- Forum: Python
- Topic: Report problems with the new Python API here please!
- Replies: 72
- Views: 24918
Re: Report problems with the new Python API here please!
Hi Michael, First of all: Thanks that someone took care about the Python API !!! :wink: As one of the old NaN I (the I stands for "Not a Number" before the first bancruptcy - a few people worked for NaN II as well) guys ( :twisted: ) I got the source code and debugged a bit. So one thing I came acro...
- Fri Mar 28, 2003 12:34 pm
- Forum: Python
- Topic: Blender-Python Board, gurus & coders needed
- Replies: 25
- Views: 20604
Hi, Speaking about VRML2 - look at: http://oss.sgi.com/projects/inventor VRML is based on OpenInventor from SGI. It's open source today and as Strubi said: You can learn a lot from it. To be honest, I made some test with free libraries (PLIB, etc.) and had some very successful results with OpenInven...
- Wed Mar 26, 2003 12:43 pm
- Forum: Python
- Topic: Blender-Python Board, gurus & coders needed
- Replies: 25
- Views: 20604
Hi Strubi, Good to hear from (read about) you. And congratulations on your new job :wink: Let me know your private email address and let's talk a bit German outside of this forum ... Hello Michel, Good to see that someone took the job to design a new Python API. As I said before it would be much eas...
- Mon Nov 25, 2002 1:43 pm
- Forum: Python
- Topic: Blender-Python Board, gurus & coders needed
- Replies: 25
- Views: 20604
Hi, OK, the reason why the game engine's Python scripts do NOT affect the "offline" (I don't like this term - maybe game vs. modeling is more appropriate) Python scripts is that both parts are starting their own interpreter. Erwin and me decided that we have to do this because we did NOT want that t...
- Fri Nov 15, 2002 10:57 pm
- Forum: Python
- Topic: Blender-Python Board, gurus & coders needed
- Replies: 25
- Views: 20604
Re: Blender-Python Board, gurus & coders needed
Hi, If I would have more spare time I would definitively help with a new Python API. I took it very serious at the time I was working for NaN. But I think NaN did also a great job to confuse the people about the Python API :( I don't have the time anymore to do the coding (because I earn my money no...