Search found 3 matches
- Fri Jan 09, 2009 8:49 pm
- Forum: Interface & Tools
- Topic: Why is data in Blender stored the way it is?
- Replies: 4
- Views: 2397
Blender is 100% compliant with OpenGL. The up vector is Y for the camera (and looks down its negative axis, IIRC). Thing is that Blender has for world floor the XY plane, which has been a distinct design decision: creation of scenes is done from World POV, not camera. You can test this by clearing ...
- Wed Jan 07, 2009 1:38 am
- Forum: Interface & Tools
- Topic: Why is data in Blender stored the way it is?
- Replies: 4
- Views: 2397
Why is data in Blender stored the way it is?
In the last couple of weeks I've begun to write and make use of my own Python export script. The thing that has shocked me the most is the way that data is stored by Blender. Blender uses OpenGL but does not seem to conform much to OpenGL defaults. OpenGL is right-handed while Blender is left-handed...
- Tue Dec 30, 2008 1:10 am
- Forum: Interface & Tools
- Topic: Anyone know why we have this silly limitation in Blender?
- Replies: 16
- Views: 7560
There are many small limitations in Blender that don't make sense any more. Besides the number of materials, there's also a limitation on the default camera view range and the number of grid lines we can have at a time. We can't modify the way the snapping grid is oriented or what is considered the...