Search found 10 matches

by Noiprox
Sat Jul 19, 2003 7:09 am
Forum: News & Chat
Topic: Maths question for Ton,Theeth, anyone...
Replies: 3
Views: 2316

For non-convex surfaces, it can be a very hard problem. There has been extensive research into this because "3D scanners" generally produce either voxel data or large sets of closely-spaced points. In the future, consider looking on the web before posting here. Metaballs are not implemented this way...
by Noiprox
Tue Jun 03, 2003 9:35 pm
Forum: Animation
Topic: faster ik and deformations
Replies: 9
Views: 7316

http://members.shaw.ca/noiprox/blender/mockup.png All right, I made this mockup. I think making it a constraint would be nice, although a good implementation of this would render all the other constraints obsolete. There is a slight problem with making it a constraint, namely that expressions shoul...
by Noiprox
Tue Jun 03, 2003 12:26 am
Forum: Animation
Topic: faster ik and deformations
Replies: 9
Views: 7316

I believe these Maya "set driven key" things are called "expression controllers" in MAX - in my opinion a far more descriptive name. I have long thought Blender should have this feature. It may already (sortof) be possible to do this with a Python script, but that is a cumbersome and limitedly effec...
by Noiprox
Fri Nov 29, 2002 2:55 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 12950

Green, you managed to mispunctuate and misspell in a single chunk of destructive sarcasm. If you had read what I wrote more carefully, you would notice that I never called it photorealistic. It is more physically accurate than other algorithms. Those checkered floors and glass spheres you refer to a...
by Noiprox
Fri Nov 15, 2002 2:35 am
Forum: Python
Topic: Bmrt and 3delight
Replies: 3
Views: 5523

Has anyone ever been against support of RIB?
by Noiprox
Thu Nov 14, 2002 4:50 am
Forum: Interface & Tools
Topic: [NURBS] Why don't we talk about tools? : )
Replies: 17
Views: 11397

The models in the Final Fantasy movie and Pixar's movies are NURBS. Yeah. In general, Blender's modelling capabilities are rudimentary and in dire need of programmer attention. Both subdivision surfaces and NURBS are absolutely essential tools in any modern high-end 3D package, such as Blender aspir...
by Noiprox
Sat Nov 09, 2002 3:49 am
Forum: Interface & Tools
Topic: A new modelling tool.
Replies: 5
Views: 7235

Hi. This is not very difficult to implement technically, but it does have it's issues. One particular difficulty is the fact that the displaced curve can be self-intersecting (and presumably should not be). This is not a feature that should be implemented in Blender because there is a much more usef...
by Noiprox
Thu Oct 24, 2002 2:30 am
Forum: Rendering
Topic: Isn't multipass programmable shading the future of CG?
Replies: 10
Views: 8864

I think OpenGL 2 and multipass, hardware-accelerated rendering are features that will almost certainly be in Blender3. They will probably not make it into the current Blender architecture, though, so be patient...I do think they will be .. rather .. nice, though. :) This is particularly true in a st...
by Noiprox
Thu Oct 24, 2002 2:22 am
Forum: Rendering
Topic: WinOSI ?
Replies: 19
Views: 12950

Do not judge WinOSI before you even know what it is! It is an experiment in physically-based modelling of light. It is not intended for artistic use. It does represent what will probably be standard for CG eventually. By modelling the actual photons as rays, it is possible to simulate all light phen...
by Noiprox
Tue Oct 22, 2002 7:54 am
Forum: Rendering
Topic: Dynamics in Movie Rendering?
Replies: 8
Views: 8770

Strictly speaking, dynamics is an animation feature, and therefore has nothing to do with rendering. Blender's dynamics for the real-time engine had to be hacked out by NaN due to licensing issues, but preliminary support for ODE has already been checked into the CVS repository! For non-programmers,...