Search found 34 matches

by verence
Thu May 06, 2004 3:51 pm
Forum: Interactive 3d
Topic: about falling through
Replies: 9
Views: 3800

about falling through

hm, quite funny, my actor falls through the ground every second time the game is started. quite simple setup: just a cube and a plane.

cu
by verence
Thu Apr 15, 2004 5:45 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/14)
Replies: 14
Views: 7487

python game api

in 2.25 it was possible to access the Blender.* modules from the game engine. i also noticed that the object returned by LogicBrick.getOwner() is a different one (no functionality) than 2.25 did. is this change a design decision or just a temporarily issue?

cu
by verence
Fri Nov 14, 2003 11:07 pm
Forum: News & Chat
Topic: blender is really famous...
Replies: 2
Views: 2314

blender is really famous...

...the 2.3 release was (and is) in the headlines on the front page of opengl.org. hoomhoom, who thought what this little neogeo inhouse tool is about to become 8)

verence
by verence
Sun Nov 02, 2003 4:45 pm
Forum: Interface & Tools
Topic: the new gui, python and a gui builder
Replies: 2
Views: 2301

the new gui, python and a gui builder

first, i love the new look. i was always a fan of proprietary guis when it comes to applications you work for hours with, especially when it's a graphical app. imagin blender with boring native gui elements, like the mfc. second, there was a note that the python access is to be discussed, so here ar...
by verence
Thu Oct 09, 2003 12:42 am
Forum: Python
Topic: Python to make ticking clock?
Replies: 3
Views: 3671

Re: Python to make ticking clock?

mikasaari wrote:Hi,

Am I able to create running/ticking clock animation using python ? Couldn't find Text handling API (or there seems to be one but it affects to the TextEdit module).

Thanks a lot,
-Mika
do you want to do this inside blender or is this a general python question?

verence
by verence
Sun Oct 05, 2003 11:42 pm
Forum: Python
Topic: pixel access patch
Replies: 6
Views: 3129

Re: pixel access patch

i think a two-way conversion tween the blender image data and the BGL.Buffer would be the easiest way. a BGL.Buffer you can draw in python (glDrawPixels) and it is easy to change. and this must already be done inside blender (uv editor), but it is not visible to python :cry: .

yust my 0.5€

verence
by verence
Thu Sep 25, 2003 11:42 am
Forum: Coding Blender
Topic: ann: blender game server
Replies: 12
Views: 7982

System do u mean OS: Windows, or my System: 2.3 P4, 760 RAM, 128 DDR GeForce 4 4200? i mean both, so we cann add this configuration to the testing db. when all works on your system, we have a place where to put a big green dot :-) I not too clued up on the game engine btw. What have you done so far...
by verence
Thu Sep 25, 2003 11:27 am
Forum: Python
Topic: epdydoc question
Replies: 1
Views: 1435

epdydoc question

hi, afaik the blender apidocs (python) are epydoc-generated. i love that tool but i have one little problem: how can i generate doc for a module that uses a wrong import? cause there is no real Blender module, i cant generate epydocs for modules that import the Blender module. any ideas? thanks in a...
by verence
Tue Sep 23, 2003 9:40 pm
Forum: Coding Blender
Topic: ann: blender game server
Replies: 12
Views: 7982

Right this sounds great, im a game user so i would love to help test your project. Have you got anyone developing games yet? I know a little programming so i wouldnt mind helping you iron out some bug if need be. Sounds great by the way. i played a bit with the 2.25 game engine but at the moment i'...
by verence
Sat Sep 20, 2003 7:10 pm
Forum: Coding Blender
Topic: ann: blender game server
Replies: 12
Views: 7982

Re: Yippee!!!

Whats's been going on? Where is it going? How can I help? i hope i get an alpha version ready in 1-2 weeks and then i will register this as a project on projects.blender.org (i don't do it now, 'cause i dislike registering a project without any code to upload :D ) . as i see it, the core server fun...
by verence
Fri Sep 19, 2003 3:38 pm
Forum: News & Chat
Topic: windows installer
Replies: 1
Views: 1664

windows installer

hi *,

does anyone know what installer blender uses on windows?

thanks
verence
by verence
Tue Sep 16, 2003 11:48 am
Forum: Coding Blender
Topic: ann: blender game server
Replies: 12
Views: 7982

i read in the forums that blender has problems with sockets when you use them from a python script. actually, i did not try, but i also think it is more secure to have a layer (the files) inbetween.

verence
by verence
Sun Sep 14, 2003 9:29 pm
Forum: Coding Blender
Topic: ann: blender game server
Replies: 12
Views: 7982

ann: blender game server

i did start a discussion in the python forum, but it died just a minute before it went interesting (blender_owl, where are you? 8) ). but the topic was too cool to leave it behind, so we started our developement on a game server. this far, we got the server logic alrighty then, but we are no gamers!...
by verence
Sun Sep 14, 2003 7:07 pm
Forum: News & Chat
Topic: blender gets famous...
Replies: 2
Views: 2123

blender gets famous...

I was in a bookstore yesterday, and i found a linux magazin (which is well known in germany) that did feature the blender2.28a! They had it on their mag-CD and wrote some advertising words about it on the cover. yea, on the cover! And the guy next to me bought this magazine because he thaught (after...
by verence
Sat Sep 06, 2003 6:36 pm
Forum: Foundation and Websites
Topic: project files
Replies: 0
Views: 5134

project files

since a couple of days i try to download the spe1.5 files and it does not seem to work, nor does the download.blender ftp-site allow anonymous log in. but i wanna have spe! :? what can i do?

thanks in advance
verence