just a question I was wondering about...
Are they re-making the game kit for the new 2.5 coming out?
it seems like it would be hard to have a book that is telling you something wrong (the interface is different)
I am trying to use an Xbox 360 USB controler. I'm thinking it would be catagorized as a joystick, but can anyone tell me how to use the buttons, and axises?
I dont know EXACTLY what it is, but I heard my brother talking about takeing a flat plane, and adding 'tags' to certain spots, than when it renders it would make shadows there. Again I dont know what its called and I dont understand it all the way, but it could help with making several things, as we...
In the game Engine, I am useing a textured plane as my map... So that it doesnt have to calculate the 3D stuff (saves time) but then i have a 3D character and I want to make paths for him (so he doesnt run on the wrong stuff (i.e. the sky)) and I also want to make it so that if he is running 'away' ...
ok i followed both links.... in the first one, i saw links but every one was broken... expect the newest one.... so i download a file, and its a PYD file.... what do i do with that!?
I don't know about c++, but it can be done. me and my brother were working on somthing like this. There is a program ( http://www.panda3d.org/ ) its called Panda 3D. its a free Game Engine. But you can export models and their textures (as long as those textured are done by UV) with a plugin for blen...
I was wondering, can i make a video texture, and put it on, lets say a plane, and in the game engine, it plays that video? because I have a logo of a company (its a video)
well i didnt look to much into what you were doing... but you may want to try other file types.... the .TIF files may not do it... try the classic JPEG... its worth a shot and what the heck are you going to loose?
But when it comes to domino's...I understand how to make them fall using P now, but is it possible to make them fall using alt+a, so the same way as P, but in the form of an animation?... why yes! its is a great feature in blender. it allows you to record the motions of your games to the IPO editor...