when blender still had those weird IKAs you could parent empties to them and do all kinds of stuff. really doubled the functionality. they should just bring back the IKAs so one can use either that or the armatures. or both!
your idea is awesome though. ^_^
Search found 9 matches
- Wed Mar 12, 2003 7:20 am
- Forum: Interface & Tools
- Topic: Feature suggestion: 'Armature Empties'
- Replies: 10
- Views: 4086
- Wed Mar 05, 2003 2:22 am
- Forum: Interface & Tools
- Topic: Export Macromedia Flash
- Replies: 3
- Views: 6207
flash export
i have a flash export that apparently is in early beta stages. i havn't tried it out yet and can't seem to remember where i came acrost it :[ if i get it working and find the page i'll let you know.
- Fri Feb 28, 2003 12:57 am
- Forum: Interface & Tools
- Topic: Wish List (it had to be done)
- Replies: 80
- Views: 33506
Re: overblown wish list
Just press Negative in the lamp settings (bottom on the left) now THAT i can't believe i overlooked ^_^ Decrease the bias setting in the lamp settings ( bottom middle) no, this does not fix the problem. the bias only lowers the difference between the different shadow map values. (i.e. 0.01 would be...
- Thu Feb 27, 2003 9:00 pm
- Forum: Interface & Tools
- Topic: Wish List (it had to be done)
- Replies: 80
- Views: 33506
overblown wish list
game engine: -fix that nasty alpha bug in the game engine (that's the big one) -mesh key in the game engine. those bones are cool but have a ton of slowdown. modeling: -new size algorithm. more like... proportional instead of... whatever it uses. i'm sure there's more to it then what i understand bu...
- Wed Feb 26, 2003 1:11 am
- Forum: Interactive 3d
- Topic: Crash/Camera problem
- Replies: 13
- Views: 10023
- Thu Feb 20, 2003 1:42 am
- Forum: Interactive 3d
- Topic: Alpha texture with twoside goes wrong
- Replies: 14
- Views: 12366
hahaha
allright. if you have a geforce card with a log of vram you shouldn't worry about hugh textures. and i don't think they will slow your progress down a lot during development, BUT... the eye texture is unnecesarily big. 800x800 pixel tga with alpha. during a game with a million other textures and arc...
- Wed Feb 19, 2003 11:20 pm
- Forum: Interactive 3d
- Topic: Alpha texture with twoside goes wrong
- Replies: 14
- Views: 12366
nope
ajpg still has the same glitch. hope it gets worked out soon cuz it's about the same as not haveing alpha support in the first place. this is what i'm talking about. no real alpha, no hair. http://68.49.90.75/face.exe oh, sorry about the high texture resolution on the model. i forgot to use the game...
- Tue Feb 18, 2003 9:08 pm
- Forum: Interactive 3d
- Topic: Alpha texture with twoside goes wrong
- Replies: 14
- Views: 12366
WOW!
allright. given this is a kinda lossy (pardon the pun) workaround for the alpha problem that has been plagueing my work for some time, it's still a pretty nice solve for an irritating problem. but i hope this doesn't hold them back from smoothing out the tga and png alpha bug. as soon as it's gone, ...
- Mon Dec 30, 2002 12:38 am
- Forum: Interface & Tools
- Topic: A new modelling tool.
- Replies: 5
- Views: 7796