Search found 9 matches

by soul_crash
Wed Mar 12, 2003 7:20 am
Forum: Interface & Tools
Topic: Feature suggestion: 'Armature Empties'
Replies: 10
Views: 2903

armature empties

when blender still had those weird IKAs you could parent empties to them and do all kinds of stuff. really doubled the functionality. they should just bring back the IKAs so one can use either that or the armatures. or both!

your idea is awesome though. ^_^
by soul_crash
Wed Mar 05, 2003 2:22 am
Forum: Interface & Tools
Topic: Export Macromedia Flash
Replies: 3
Views: 5816

flash export

i have a flash export that apparently is in early beta stages. i havn't tried it out yet and can't seem to remember where i came acrost it :[ if i get it working and find the page i'll let you know.
by soul_crash
Fri Feb 28, 2003 12:57 am
Forum: Interface & Tools
Topic: Wish List (it had to be done)
Replies: 80
Views: 28046

Re: overblown wish list

Just press Negative in the lamp settings (bottom on the left) now THAT i can't believe i overlooked ^_^ Decrease the bias setting in the lamp settings ( bottom middle) no, this does not fix the problem. the bias only lowers the difference between the different shadow map values. (i.e. 0.01 would be...
by soul_crash
Thu Feb 27, 2003 9:00 pm
Forum: Interface & Tools
Topic: Wish List (it had to be done)
Replies: 80
Views: 28046

overblown wish list

game engine: -fix that nasty alpha bug in the game engine (that's the big one) -mesh key in the game engine. those bones are cool but have a ton of slowdown. modeling: -new size algorithm. more like... proportional instead of... whatever it uses. i'm sure there's more to it then what i understand bu...
by soul_crash
Wed Feb 26, 2003 1:11 am
Forum: Interactive 3d
Topic: Crash/Camera problem
Replies: 13
Views: 9063

possibly the ghost button in the dyn object panel? or try turning off collision for the faces maybe?
by soul_crash
Thu Feb 20, 2003 1:42 am
Forum: Interactive 3d
Topic: Alpha texture with twoside goes wrong
Replies: 14
Views: 10518

hahaha

allright. if you have a geforce card with a log of vram you shouldn't worry about hugh textures. and i don't think they will slow your progress down a lot during development, BUT... the eye texture is unnecesarily big. 800x800 pixel tga with alpha. during a game with a million other textures and arc...
by soul_crash
Wed Feb 19, 2003 11:20 pm
Forum: Interactive 3d
Topic: Alpha texture with twoside goes wrong
Replies: 14
Views: 10518

nope

ajpg still has the same glitch. hope it gets worked out soon cuz it's about the same as not haveing alpha support in the first place. this is what i'm talking about. no real alpha, no hair. http://68.49.90.75/face.exe oh, sorry about the high texture resolution on the model. i forgot to use the game...
by soul_crash
Tue Feb 18, 2003 9:08 pm
Forum: Interactive 3d
Topic: Alpha texture with twoside goes wrong
Replies: 14
Views: 10518

WOW!

allright. given this is a kinda lossy (pardon the pun) workaround for the alpha problem that has been plagueing my work for some time, it's still a pretty nice solve for an irritating problem. but i hope this doesn't hold them back from smoothing out the tga and png alpha bug. as soon as it's gone, ...
by soul_crash
Mon Dec 30, 2002 12:38 am
Forum: Interface & Tools
Topic: A new modelling tool.
Replies: 5
Views: 7260

use the decimator then.