Search found 11 matches

by esuvs
Fri Jan 23, 2004 3:55 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33854

Sorry, double posted...
by esuvs
Fri Jan 23, 2004 3:54 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33854

i tried doing that but there was a small problem..... DNA Files it was a pain to try to remove everything that was not with the game engine.....After 2 days of tring I still could not get it working. No just removing all the drawing buttons and rebuilding your won would be easier but you would have...
by esuvs
Thu Jan 22, 2004 6:38 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33854

I think the approach I would take would be: 1) Reintegrate a basic game engine back into blender (probably the one based on SOLID). This will be 'the' blender game engine and will basically put us back in the same situation as in 2.25. It also avoids dependancies on external game engines. I think th...
by esuvs
Wed Dec 03, 2003 12:46 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33854

i think that would be a lot of work, all we realy want is our old engine back Yes, I agree. However there is no reason why we can't have both the old engine and provide the ability to export for other engines, provided we find the development manpower. I assume that when the SOLID library comes alo...
by esuvs
Mon Dec 01, 2003 11:52 am
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33854

I'm not sure it would be sensible to replace the existing engine with crystal space, these things require a surprising amount of work. I'm not convinced we'd end up with a particularly clean and elegant result, and crystal space is already several times the size of blender. I believe it's also consi...
by esuvs
Thu Nov 27, 2003 10:10 pm
Forum: Coding Blender
Topic: Link against .so instead of .la when using ./configure
Replies: 6
Views: 3111

Link against .so instead of .la when using ./configure

Hi, I have now managed to build blender using the NAN scripts (which means I'll start looking at the sourcecode soon!), but am still having no luck with the autoconf system. It falls over here: /bin/sh ./libtool --mode=link gcc -funsigned-char -o blender -L/usr/lib/python2.3/config -Xlinker -export-...
by esuvs
Thu Nov 27, 2003 9:58 pm
Forum: Coding Blender
Topic: Problem compiling with Python 2.3?
Replies: 2
Views: 1836

Doh!

Sorry, thought I'd tried that but I hadn't.

Thanks,

David.
by esuvs
Wed Nov 26, 2003 11:57 pm
Forum: Coding Blender
Topic: Problem compiling with Python 2.3?
Replies: 2
Views: 1836

Problem compiling with Python 2.3?

Hi, I've having problems compiling blender 2.3, I believe it's due to having python 2.3 on my system instead of 2.2. The error I get is : Blender.c:200: error: `module' undeclared (first use in this function) Blender.c:201: error: `dict' undeclared (first use in this function) Blender.c:206: warning...
by esuvs
Wed Nov 26, 2003 5:52 pm
Forum: Foundation and Websites
Topic: Is there a blender.org logo for webpages?
Replies: 3
Views: 5796

I used one of the news page, though if there was an official one it would be great. The one I used acan be seen at http://www.david-williams.info/renders.php, near the bottom.
by esuvs
Wed Nov 26, 2003 2:31 pm
Forum: Interactive 3d
Topic: Need much help with gameblender
Replies: 6
Views: 2652

OK, each of those questions you asked would require a tutorial in itself. However, I suspect (from the questions you ask) that you don't actually have much experience using game blender. Have you made any games yet? If not it would be a bad idea to start with Zelda of Final Fantasy, thier simply too...
by esuvs
Tue Nov 25, 2003 12:51 pm
Forum: Interactive 3d
Topic: blender2md5 exporter
Replies: 1
Views: 1753

Hey, that's great! We all know the kind of publicity Doom 3 is going to get whan it's released, if blender can export to it it can only be for the best!