Search found 15 matches

by zamise
Thu Oct 18, 2012 12:17 am
Forum: Interactive 3d
Topic: Horizon color won't change, stays grey?
Replies: 2
Views: 2102

That was it! Thanks mucho!
by zamise
Wed Oct 17, 2012 8:38 am
Forum: Interactive 3d
Topic: Horizon color won't change, stays grey?
Replies: 2
Views: 2102

Horizon color won't change, stays grey?

Older files where I've changed the horizon color it seem to work fine and I can adjust it, but if I start new with the startup file and change the world's horizon color it stays grey. I can't seem to find a changed setting anywhere, and this only happens in the game engine works fine in render. How ...
by zamise
Thu Oct 04, 2012 6:53 pm
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

P.S. the idea is to have the camera look like it is shaking a little bit each time a kick drum happens via a midi translator I have sending to the keyboard. I've already got the graphics in the game engine and it works pretty well, but I noticed when I zoon in and out real quick manually with the mo...
by zamise
Thu Oct 04, 2012 6:48 pm
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

I got it to move the camera with some changes thanks to your help. Problem is it seems it only uses the last loop or last calculation instead of looping through it several sending each loop to the actuator to move. I've a feeling it is just using the last loop, or last setting or something like goin...
by zamise
Thu Oct 04, 2012 12:52 pm
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

Well I got the script to run and then I entered while loops but the camera just sits there. I get the feeling I'm either doing the while loop wrong or it doesn't update the motion every loop. Any more ideas? Thanks. Script looks like this: import bge cont = bge.logic.getCurrentController() own = con...
by zamise
Thu Oct 04, 2012 10:51 am
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

Thanks!

That will take a bit of figuring out for me but giving it a try...
by zamise
Wed Oct 03, 2012 9:34 am
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

Thanks! I'm not sure where to enter that code for that to work, I've been doing movement in the logic editor. I assume the code should be put in something in there but if elsewhere and then initiated in logic I might need more details on how to figure that out. Thanks again!
by zamise
Sun Sep 30, 2012 6:28 pm
Forum: Interactive 3d
Topic: How to make a solid object trail in game engine?
Replies: 5
Views: 2676

I'm new, but as far as I can tell can't use particles in the GE, except with a custom script maybe I've seen, but don't understand. However, I did something similar by adding an empty and parenting it to the object, then using logic editor on it add an always sensor with true level triggering, linke...
by zamise
Sun Sep 30, 2012 6:15 pm
Forum: Interactive 3d
Topic: one tap move forward and back?
Replies: 8
Views: 2121

one tap move forward and back?

Hi I'm new and still learning a lot so not sure if I'll explain this well... I want to press say z once and have the camera move a direction real quick and move back to the same spot real quick. I don't want to have to push a second button to move it back. I tried with a timer property with 0 to .5 ...
by zamise
Sun Sep 30, 2012 5:47 pm
Forum: Interactive 3d
Topic: Help Needed With Glitchy Game Controls
Replies: 2
Views: 1200

Same sortof prob, I havn't figured out a work around. Seems sometimes, not always, that two keyboard buttons pressed and held down at exact same time is no go on both. There also seems like a 2 button limit on keys held down even if not at the exact same time, have to let off one to get the 3rd to w...
by zamise
Sat Jun 06, 2009 10:08 am
Forum: Interactive 3d
Topic: Midi Device Sensor? (Got Workaround, well sort of so far)
Replies: 9
Views: 12300

Update: Looks like I'm mostly replying to myself here, maybe someone else will be intrested eventually. I do see a thread a month or so ago with more intrest in having a midi sensor, but anyway, even though I got some midi recognition via Blomes Midi Translator I am finding some major limitations. P...
by zamise
Fri Jun 05, 2009 1:02 pm
Forum: Interactive 3d
Topic: Midi Device Sensor? (Got Workaround, well sort of so far)
Replies: 9
Views: 12300

Well I got it!

The Bomes Midi Translator worked, was a bit tricky tho.

Here is a vid demoing it I just made:

http://www.youtube.com/watch?v=Auono3iUj0U
by zamise
Fri Jun 05, 2009 2:53 am
Forum: Interactive 3d
Topic: Midi Device Sensor? (Got Workaround, well sort of so far)
Replies: 9
Views: 12300

I'm going to see if I can use bome's midi translator to remap notes to qwerty key presses so the keyboard sensor can pick that up in the game engine. http://www.bome.com./midi/translator/ If that don't work, then I'm gona try and see if I can write a VB ap to do it for me, which will take some time ...
by zamise
Thu Jun 04, 2009 3:29 am
Forum: Interactive 3d
Topic: Midi Device Sensor? (Got Workaround, well sort of so far)
Replies: 9
Views: 12300

I've been looking around and this guys web page who is doing something with midi and blender. http://blog.global6.net/julesd/index.php?/categories/4-Midi_Import_X Looks like its .mid import into blender that sounds like its using a computer's GM sounds, as I know GM sounds mostly suck, and it don't ...
by zamise
Fri May 29, 2009 1:30 am
Forum: Interactive 3d
Topic: Midi Device Sensor? (Got Workaround, well sort of so far)
Replies: 9
Views: 12300

Midi Device Sensor? (Got Workaround, well sort of so far)

New to blender and forum.

Is there a Sensor that recognizes Midi notes on/off or CC and SysEx commands?

Thanks!