Search found 38 matches

by kniffo
Tue May 10, 2005 11:41 am
Forum: Interactive 3d
Topic: Can I make a Nintendo DS game using the Blender game engine?
Replies: 10
Views: 5964

Well to give you some hope again, it is possible. :) ... in a certain way ... You just have to go away from the imagination that you can use Blenders engine. You will have to write your own engine and then you can use Blender like you would use 3dsmax. You will create your objects and maybe levels i...
by kniffo
Tue May 10, 2005 11:03 am
Forum: Interactive 3d
Topic: Please keep the engine in Blender
Replies: 43
Views: 13564

What do you mean with interface? User interface, programming interface? And in what manner? User and Programming Interface. I pointed this out earlier in another thread in this forum. The best solution is the creation of an interface for engines to connect to so that, in best case, several solution...
by kniffo
Tue Mar 22, 2005 10:47 am
Forum: Interactive 3d
Topic: Blender Demo Scene
Replies: 9
Views: 6972

Good points everyone. :)

Did you have alook at .werkkzeug the demo creation tool of .farbrausch?? It's a very good interfacing of the underlying data/ controllers and procedures.

Blender could be something like that ... :!:
by kniffo
Tue Mar 22, 2005 10:43 am
Forum: Interactive 3d
Topic: Game Engine Concepts
Replies: 2
Views: 2765

A small addition: Of course there should still be the possibility to have users creating python actions by using the Blender concept - using actors and inputs and such. They should still be able to create basic behaviour by using the mouse and the Blender interface. It should be a good mixture of bo...
by kniffo
Tue Mar 22, 2005 10:06 am
Forum: Interactive 3d
Topic: Game Engine Concepts
Replies: 2
Views: 2765

Game Engine Concepts

Hello all, I thought about the build in engine a bit. I think, that the system as it is implemented now is not suitable for game development at all. I do not talk about the small games like those we saw anounced in the news section. There are a lot of features missing and the engine is very unflexib...
by kniffo
Tue Mar 22, 2005 9:27 am
Forum: Interactive 3d
Topic: fly around blender world?
Replies: 8
Views: 6747

Actually it would be a phantastic idea to have a default pan and rotate mode like in every other engine. You should be able to switch to Script-Mode where you react to the inputs that you defined. I find it very annoying that I have to creat these inputs evry time again when I do a new game engine p...
by kniffo
Thu Feb 24, 2005 1:59 pm
Forum: Interactive 3d
Topic: Blender Demo Scene
Replies: 9
Views: 6972

I do not agree at all! One point is the challenge of making an intro in 64k - yes - going beyond the borders of the filesize - but: Another point is about making demos (files, that are actually some MB big) that are full of artistic elements!! Of course, the challenge for the coders is still to crea...
by kniffo
Thu Feb 24, 2005 1:17 pm
Forum: News & Chat
Topic: Looking to get XSI
Replies: 42
Views: 19403

Why are you telling us about your cange to xsi? Why are you talking about the prices and how xsi differs from maya and such? This community is interested in new ideas for the Blender so please write your thoughts in some form of a list that contains all the things that you would like to see instead ...
by kniffo
Wed Feb 23, 2005 6:08 pm
Forum: News & Chat
Topic: Blender for level editing ?
Replies: 12
Views: 15676

I am developing tools and plugins for 3dsmax in my company and I can say that the artists like 3dsmax especially because of its mesh tools. Personally I think, that Blender already has a lot of tools implemented which make it a good candidate for game editing but maybe the team should look at the fe...
by kniffo
Tue Feb 22, 2005 4:05 pm
Forum: Python
Topic: IO-Interacive looks for a Python coder...
Replies: 2
Views: 1845

Yes :)
by kniffo
Tue Feb 22, 2005 3:06 pm
Forum: Python
Topic: IO-Interacive looks for a Python coder...
Replies: 2
Views: 1845

IO-Interacive looks for a Python coder...

Hi guys, I hope I dont get slaughtered because I write this ;) but my company is looking for a Python coder and maybe there are some people in here which are interested in coding Python as a job. Please go to http://www.ioi.dk/recruitment/jobs.htm for a description. Maybe I see on of you later at ou...
by kniffo
Mon Aug 30, 2004 3:18 pm
Forum: Interface & Tools
Topic: dotXSI exporter?
Replies: 4
Views: 2863

OK, do you really need that?

At the moment I am geting into the SDK for Softimage and I am looking for some blender project to participate but I've never done any Python, only C/C++... hmm
by kniffo
Sat Feb 07, 2004 11:58 pm
Forum: News & Chat
Topic: Blender like maya...
Replies: 39
Views: 26706

Well, all you said - it's true! Blenders interface is well designed - clear and easy. In Maya I always had the problem to find my tools and functions - as well as in MAX - it is extremly overloaded. Of course, there are a lot more features - than in Blender but the Blender-developers can make this r...
by kniffo
Sat Feb 07, 2004 10:59 pm
Forum: News & Chat
Topic: Question about Verse and Blender...
Replies: 13
Views: 5808

exactly - well for blender its means, that many people could work on one 3D-project. The example on the Eskils page shows, what it is all about: You now can connect Gimp with Blender and paint a texture in Gimp and have it updated as a UV-wrapping on a plane in Blender ... Think of a COM for 3D appl...
by kniffo
Wed Jan 14, 2004 11:33 am
Forum: News & Chat
Topic: Subsurface Light Transport?
Replies: 3
Views: 2489

I rembember that we already talked about that and there were people trying to do it....