Search found 16 matches

by killpotts
Mon Sep 26, 2011 3:38 am
Forum: Interface & Tools
Topic: Face Loop Selection problem using a Mac 1 button mouse
Replies: 3
Views: 1317

What Jomo said is correct. Buy a good 3+ button mouse. There is no other solution other than using a third party program to map additional mouse buttons to your keyboards.

I recommend Razor Deathadder.
by killpotts
Mon Sep 26, 2011 3:32 am
Forum: Interface & Tools
Topic: How can use the tool Tranform Translate in edit mode?
Replies: 1
Views: 615

Change your transform orientation to local.

http://www.youtube.com/watch?v=N9cxrwk37aU
by killpotts
Mon Sep 26, 2011 2:49 am
Forum: Interface & Tools
Topic: OBJ import vertex normals
Replies: 3
Views: 5569

Blender uses edgesplit to fake normals. It does not support edge normals and never will because the community is content with blender being incompatible with other programs way of doing things. I highly disagree with this general consensus and feel that a lack of the more widely used normal support ...
by killpotts
Sat May 21, 2011 4:23 am
Forum: Interface & Tools
Topic: [Question] Bevel weights and 2.5
Replies: 0
Views: 1004

[Question] Bevel weights and 2.5

After searching around the web for about an hour I have noticed a severe lack of up to date documentation on Blender 2.5x bevel modifier being used with weights. On the official page,( http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/Bevel ) it is claimed that bevel weights are not wo...
by killpotts
Mon Nov 22, 2010 2:16 pm
Forum: Interface & Tools
Topic: Problem running Blender on Windows Vista 64bit
Replies: 1
Views: 1025

Blender's Gui relies on OpenGl. If your setup doesn't support it that would be a huge problem.
by killpotts
Wed Oct 06, 2010 12:34 am
Forum: News & Chat
Topic: What would you like to see Blender feature by 3.0?
Replies: 17
Views: 9963

Set smooth / Set solid on EDGES not on FACES. That way autosmooth can actually be applied and EXPORTED without having to use the edgesplit modifier, which is bad because not all game engines / programs support Dupped vertices. The current method of doing things ( edgesplit modifier with mark/clear s...
by killpotts
Tue Apr 13, 2010 10:04 pm
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 115945

Re: About feature requests

I'd suggest doing a post similar to this one on the developer forums if your
Where exactly might those be?
by killpotts
Tue Apr 13, 2010 10:10 am
Forum: Interface & Tools
Topic: Very bad performance in Windows Vista.
Replies: 2
Views: 1731

Unfortunately none of those things made any difference :(
by killpotts
Sat Apr 03, 2010 3:51 am
Forum: Interface & Tools
Topic: Very bad performance in Windows Vista.
Replies: 2
Views: 1731

Very bad performance in Windows Vista.

So I decided to try Blender in Windows Vista 32 bit and all I can say is WHAT THE EFF. Low polygon modeling is fine, but damn it seems the moment you go above 60,000 faces it just slows down to unworkable. And this is a machine with 2.6ghz Dual core, 9600GT, 4GB of Ram so it shouldn't be THAT bad. I...
by killpotts
Sun Mar 21, 2010 2:07 am
Forum: Python
Topic: Render UV Seems script
Replies: 1
Views: 3590

link broken


buuuuuuuump
by killpotts
Fri Mar 19, 2010 11:29 am
Forum: Interface & Tools
Topic: About feature requests
Replies: 168
Views: 115945

Here is a simple suggestion that will save a lot of gray hairs for those of us who like to create assets for Game engines and whatnot: http://www.blender.org/forum/viewtopic.php?t=5156&postdays=0&postorder=asc&start=0 Use Wings 3D's method of smoothing, where smooth/hard is applied to EDGES where in...
by killpotts
Fri Mar 19, 2010 11:22 am
Forum: Interface & Tools
Topic: Help a noob with textures...
Replies: 3
Views: 1008

It all depends on exactly what you did to get your model textured.

Did you use materials? Is the model unwrapped? Is your texture all one image? Is it something you created in Gimp? All those greatly change the process of exporting textures.
by killpotts
Fri Dec 11, 2009 11:12 am
Forum: Interface & Tools
Topic: request: multiple smoothgroups or hard/soft edges
Replies: 36
Views: 24534

Bumping again years later because 2.5 is being worked on and IMO this problem has persisted long enough.
by killpotts
Wed Dec 02, 2009 9:23 pm
Forum: Interface & Tools
Topic: 2.5 Change the Left Mouse Button
Replies: 15
Views: 7726

You can easily change this in user preferences, so it's not that big of a deal.

In 2.5 it's:
>File
>User preferences
>Input
>Select with
->Pick Left or Right
>Save as default

IMO what they should do is have it default to right mouse for the Windows binary and left for linux users.
by killpotts
Wed Dec 02, 2009 9:13 pm
Forum: Interface & Tools
Topic: Any way at all to set smooth/solid on edges?
Replies: 1
Views: 1817

Any way at all to set smooth/solid on edges?

I've been struggling for a while now, I really like blender's interface but there is one thing that stops me from using it: I can't find any way to set smooth and solid on edges. I use 3D CAD software for developing low ( IE 100~10000 ) polygon models for use in gaming engines. I have about 2 years ...