Search found 7 matches
Search found 7 matches • Page 1 of 1
Alright, someone else helped me find the problem. In case anyone else comes across this issue here is the possible solution. Go to the outliner and check whether your mesh has rendering enabled or not (the camera icon should be selected, not grayed out). I had to correct that both for the mesh itsel...
So every time I try to render my scene, my mesh is always invisible. I've tried adding new elements to the scene, and they always show up, but for some reason this one main part never does. I'm afraid I probably have some stupid setting somewhere messing me up, but I haven't been able to find any li...
- Thu May 16, 2013 8:56 pm
- Forum: Animation
- Topic: Rigging goes wrong direction or else twists mesh
- Replies: 2
- Views: 12357
I have an armature made for my mesh, but I am having trouble with the rigging for the legs. Here is a front and side view of the legs as they are supposed to look on the mesh. http://www.blenderartists.org/forum/attachment.php?attachmentid=234416&d=1368718263 I am attempting to set the bone on the f...
- Wed May 01, 2013 10:29 pm
- Forum: Interface & Tools
- Topic: Katsbits md5 exporter, no texture
- Replies: 0
- Views: 656
Hey, so I am trying to use katsbits' md5 exporter for blender 2.63+. It works for giving me the mesh itself and the animations, but it never succeeds in outputting the texture. It doesn't seem to matter whether I have it UV-mapped to an external image, or just assigned a material made within blender...
Hey, I've been trying to fix a weird problem that I have been encountering during rendering. My problem is that there is a smudge of incorrect color on my character when I render him. I zoomed in on the rendered image and discovered, much to my surprise, that what I thought at first was just a smudg...