Search found 56 matches

by Doc_Holiday
Wed Jan 12, 2011 3:49 am
Forum: Interface & Tools
Topic: Hard critique on 2.5 Interface
Replies: 36
Views: 15900

The N & T Menu are still space hogging. The Operator Menu is misplaced there completely. Special the IPO ... sorry ... the Curve Editor. I would like to close the Space wasting Name Bar completely. But selecting Curves and Handels does still not work proper. (Tab-Key also.) The half transparent and ...
by Doc_Holiday
Wed Jan 12, 2011 3:16 am
Forum: Interface & Tools
Topic: Primitive Parameter
Replies: 0
Views: 857

Primitive Parameter

If adding an Objekt, it's Primitive Parameter appear in the Tool Window. (What a sucking Place.) Often i move the Objekt first, and wonder, where are the Parameters gone. That makes no Sense! Because the Mesh is still untouched. Please find an other Place for this. (Not everything in 2.4X was bad!) ...
by Doc_Holiday
Sat Apr 17, 2010 12:52 am
Forum: Interface & Tools
Topic: Can the active Face have a Color please?
Replies: 0
Views: 1020

Can the active Face have a Color please?

When selecting a Face, it does have such an ugly Dot Grid instead a Color. If having some selected and unselected Faces in a Mesh, it's hard so see if the active Face is selected or not. You have to search for the Face Dot. Very, very, complicated. In Case when working with textured Models, it's alw...
by Doc_Holiday
Thu Jan 07, 2010 3:30 am
Forum: Python
Topic: laborious Obj["Property"]
Replies: 0
Views: 1378

laborious Obj["Property"]

Hi. I wanted to ask if there will be an easier Way to access Object Properties in the Future. In the Past, a Dot has sufficed. Now are 8 (eight!) Keystrokes needed to do that ... every Time. (Alt and Shift included.) Not enough, the Keys have as much as possible Distance on the Keyboard. :? That's n...
by Doc_Holiday
Mon Sep 17, 2007 1:44 pm
Forum: Foundation and Websites
Topic: Bug Tracker is spamming my eMail Account
Replies: 6
Views: 6219

Yes, the "Stop monitoring" option was available. I've clicked it, and it says "Tracker Monitoring Deactivated". I think that was it. :D
If i don't write here again, all is fine. But i'll see in the next Hours.
Thanks again for helping.
Doc
by Doc_Holiday
Mon Sep 17, 2007 10:40 am
Forum: Foundation and Websites
Topic: Bug Tracker is spamming my eMail Account
Replies: 6
Views: 6219

Yes, the Tracker is spamming me with Tracker-Messages. I receive probably every Bug-Tracker-Correspondence, not only my own. Today, till now, i receive Messages from Bug Nr. 7352,7362,7360,7357,7334 ... and much more in the last Days. I think that happens, since i've notified Bug Nr. 7314 to the Tra...
by Doc_Holiday
Sun Sep 16, 2007 1:31 am
Forum: Foundation and Websites
Topic: Bug Tracker is spamming my eMail Account
Replies: 6
Views: 6219

That would be great. Thanks for helping. :)
Doc
by Doc_Holiday
Sat Sep 15, 2007 12:26 am
Forum: Foundation and Websites
Topic: Bug Tracker is spamming my eMail Account
Replies: 6
Views: 6219

Bug Tracker is spamming my eMail Account

Since a couple of Days, i receive the whole eMail Traffic of the Bug Tracker. Really, i mean the whole! I got more than 100 eMails till now. I wrote to projects@blender.org (3x), but no Answer or Reaktion. Strange eMail Traffic is still flooding in! :x I hope somebody is reading this, and can help m...
by Doc_Holiday
Fri Mar 31, 2006 11:01 pm
Forum: Interactive 3d
Topic: texture loading
Replies: 8
Views: 5366

Oops, that are bad News. We have no Possibilities to unload Textures from Memory. :? Even if Blender adds or remove Scenes, the Texture Cache is not updated? I can't believe that. That would be a really huge Bug.
Doc
by Doc_Holiday
Fri Jan 27, 2006 3:36 pm
Forum: Interactive 3d
Topic: The Blender Sword of the Monkey - Permission to Release it.
Replies: 7
Views: 7255

Hell, that look great! ... Your Sword too! :D :D I asked a similar Question some Time ago: here No one was angry to me till now. So i think it's ok to use it. Sword of the Monkey is a cool Name for it. Some Ornament Textures would be good on the Handhold. But how many Polys does it have? You've used...
by Doc_Holiday
Thu Jan 26, 2006 11:35 am
Forum: Interactive 3d
Topic: which camera is mandatory for sound in multiview
Replies: 2
Views: 2748

There is always only one active Cam. The one which you get on hitting NumPad-0. This can be changed (InGame) with the Scene-SetCamera Actuator. The Sound should now bound there.

I did not tried, but sounds logical, not? :D
Doc
by Doc_Holiday
Thu Jan 26, 2006 11:21 am
Forum: Interactive 3d
Topic: Blender 2.41 Released: GLSL pond & rigidbody domino demo
Replies: 3
Views: 4932

A Dream come true! This is the hottest Release since ... don't know! I love You Guys! It could take a while to understand how it works and what the Possibilities are. And i has to rethink now, i guess. Blender Gaming is nomore what it was! Thank You all! Doc Ps. Now we need lot's of Docus, Demos and...
by Doc_Holiday
Wed Jan 04, 2006 1:40 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13464

malCanDo wrote:YAHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Agree! :D :D
I can't wait to see the finished Build. It's like a second Christmas! :D
by Doc_Holiday
Mon Jan 02, 2006 11:10 am
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13464

Thanks for Answer Snailrose. Great to hear that Armatures work again. Finally we can use 2.40 nevertheless. Soooooooo great! :D But do You had a Look to this Build: *click here* It contains so much Improvement, i will never miss. Maybe this can be inserted in Your Build too? Please, please think abo...
by Doc_Holiday
Sat Dec 31, 2005 9:20 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13464

WOW! :shock: HOT! HOT! HOT! Working great an stable! Ist there Stuff like Bump and Shadow mapping also possible? Do You think this can be work in StandAlones? Anyway, it would be great if You would contact dreamkatana , who made the great 2.37b Build. Maybe there is a Way to merge. 2.40 is less usab...