Search found 18 matches

by sausage
Tue Oct 11, 2005 12:54 am
Forum: Blender Conference 2013
Topic: Australian Blender Conference 2005
Replies: 3
Views: 21231

Thanks, Levon. Perhaps we can have an informal get together next year sometime.
by sausage
Mon Oct 10, 2005 1:37 am
Forum: Blender Conference 2013
Topic: Australian Blender Conference 2005
Replies: 3
Views: 21231

Does anyone know what the dealio is with this conference? I emailed Levon about it in July but received no response. It's less than a week away and Levon doesn't answer emails. The mentioned website is all but gone containing just a "coming soon" picture. Should my friend and I scratch the date off ...
by sausage
Wed Jan 12, 2005 11:04 pm
Forum: Interface & Tools
Topic: Blender to OpenGL code HOWTO Linux and Windows
Replies: 11
Views: 19653

Not sure. Probably. Although this is a learnign exercise in C++, SDL and openGL so I would be more embarrassed to make it available. But I guess that's the point isn't it? I'll probably be on the lookout for model makers, texture experts and stuff down the line to make the models nicer before the fi...
by sausage
Wed Jan 12, 2005 1:03 am
Forum: Interface & Tools
Topic: Blender to OpenGL code HOWTO Linux and Windows
Replies: 11
Views: 19653

No worries at all. It's pretty cool eh? I'll be posting a link to game download when it gets along a bit.
by sausage
Wed Jan 05, 2005 2:06 am
Forum: Interface & Tools
Topic: Blender to OpenGL code HOWTO Linux and Windows
Replies: 11
Views: 19653

Because I really couldn't be bothered and I see no benefit to build a file interface (actually I don't know how :)). Everytime I have felt the need to update the main character model, I simply run it though the converter, cut and paste the new method over my old one. Actually, it's a game I'm writin...
by sausage
Tue Jan 04, 2005 5:05 am
Forum: Interface & Tools
Topic: Blender to OpenGL code HOWTO Linux and Windows
Replies: 11
Views: 19653

Blender to OpenGL code HOWTO Linux and Windows

In the last few days I have been trying in vain to get models from Blender into OpenGL C code. There are two different python scripts available on the internet to do such a thing but I am so ticked off trying to get them to actually run. Both of them seem to be missing libraries or needed a new inst...
by sausage
Wed Oct 20, 2004 5:31 am
Forum: Animation
Topic: TimeOffset sometimes ignored?
Replies: 1
Views: 3672

I'll answer my own question here for the sanity of others with the same problem. I ended up importing the mesh instead of the object. All is fine.

Perhaps as an object there's too much baggage brought in from the past. :)
by sausage
Wed Oct 13, 2004 5:33 am
Forum: Animation
Topic: TimeOffset sometimes ignored?
Replies: 1
Views: 3672

TimeOffset sometimes ignored?

After returning to blender after a few weeks off, I discovered a strange behaviour last night: If I create a cube on the screen and create a couple of keyframes (using dLocX rather than LocX) so that an LPO is created, I can make a duplicate of the object with Ctrl-D and then alter the TimeOffset so...
by sausage
Mon Nov 03, 2003 1:12 am
Forum: Python
Topic: setControlPoint to an existing curve
Replies: 3
Views: 3387

Thanks, I'm glad I could contribute something useful at least. :D

I've switched to using the mesh object, but once the new version comes out, I'll be changing the code to use curves as it will look way better.
by sausage
Wed Oct 29, 2003 11:43 pm
Forum: Python
Topic: 2.28a API documentation
Replies: 2
Views: 2993

getPathlen should be getPathLen

At the python v1.0 docs...

http://www.blender.org/modules/documentation/228PythonD
oc/Curve.Curve-class.html

All occurances of:

setPathlen()

Should be:

setPathLen()

I am running Blender 2.28c under windowsXP.
by sausage
Wed Oct 29, 2003 11:37 pm
Forum: Python
Topic: setControlPoint to an existing curve
Replies: 3
Views: 3387

setControlPoint to an existing curve

Hello all, I tried to learn python a while ago and now I'm trying again now that it is becoming more settled. I want to create a script that takes an existing curve and adds a couple of points. My code is the following: import Blender from Blender import Types, Object, Curve, NMesh, Camera, Scene # ...
by sausage
Fri Jun 06, 2003 4:01 am
Forum: News & Chat
Topic: Blender speeds under Linux and Windows
Replies: 21
Views: 9322

Definately am. I can add another 2mb, but when I do, the screen leaves garbage occasionally. I can fix it by adding a noaccel="yes" option to the card XF86Config setup but then, this slows things down again.
by sausage
Fri May 30, 2003 6:48 am
Forum: News & Chat
Topic: Blender speeds under Linux and Windows
Replies: 21
Views: 9322

To IoN_PuLse, I am now using the dynamic version of 2.27. Very minor performance increase. You can still watch the opengl menus draw themselves. Going of what Qbertino said, I assume that 3D cards like Geforce 4 etc have opengl hardware support built in? And anything else must use software Mesa Open...
by sausage
Tue May 27, 2003 2:59 am
Forum: News & Chat
Topic: Blender speeds under Linux and Windows
Replies: 21
Views: 9322

Oh geez! I nearly forgot to mention... I was reading up on DRI and I enabled it in XFree86Config. Then when running any OpenGL app, I get the message something like Xlib: extension "XFree86-DRI" missing on display ":0.0", and then continue to run as normal. Now I know DRI is the direct rendering for...
by sausage
Tue May 27, 2003 2:45 am
Forum: News & Chat
Topic: Blender speeds under Linux and Windows
Replies: 21
Views: 9322

Yep, I did a lot of reading and playing around yesterday. There are linux drivers "S3Virge". I also included a lot of my card's specific driver options into X86Config with slight improvement to the desktop usage, but not in Blender/OpenGL. General Linux usgae is quite good around the desktop and it ...