Search found 7 matches

by Bernd_r
Thu Oct 22, 2009 2:26 pm
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

Now, if your goal is just to re-use the game-engine: what do you really need? Just physics or the 3D display also? Because as far as I know, there is no 3d stack available on AmigaOS (I talk about hardware support, because OpenGL software 3d stack shall be forgotten immediately ;-)). I want first r...
by Bernd_r
Thu Oct 22, 2009 11:04 am
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

Now, this is not suffisent obviously, because Blender has also some dependencies, and not the easiers: - Python - GCC 3.x for some C++ parts - Freetype2 - FFMPEG - and some libs in extern/ section So, Bernd, I'm quite interested to know how you think to replace PYthon for example, as a big part of ...
by Bernd_r
Sat Oct 17, 2009 4:21 pm
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

GHOST is the same in 2.49 and 2.5 - of course, it'd be cooler to work on Blender 2.5, since that's what we're currently focused on mostly. I really would like to see you work on the AmigaOS part of GHOST, instead of having it replaced with SDL or GLUT (or having it wrap GLUT or SDL - both of which ...
by Bernd_r
Fri Oct 16, 2009 11:30 am
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

Forget about GLUT and SDL as replacement for GHOST, you'll end up doing only more work than necessary, compared to implementing the AmigaOS part for GHOST. /Nathan i mean no repleacement of ghost with that, i mean a ghost that use SDL1.3 or GLUT instead of amigaos or X11.so its more portable.But ok...
by Bernd_r
Thu Oct 15, 2009 6:16 pm
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

Ok, so in your case you want to create an implementation of GHOST for MorphOS, just like there are implementations for X11, Win32, Carbon and Cocoa. /Nathan sorry, i mean for Morphos is a old Blender 2.46 here.I dont have a MorphOS System, but i can, if i find source, maybe make amiga OS Port more ...
by Bernd_r
Thu Oct 15, 2009 1:04 pm
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

jesterKing wrote:
Out of curiosity, what kind of desktop environment do you run?

/Nathan
its amiga OS, there is a Blender Port 2.46 here for Morph OS (its very simular to amigaos) and use too no x11.But its too old, but maybe can see what to do so no X11 is need and new blender can build
by Bernd_r
Wed Oct 14, 2009 4:28 pm
Forum: Coding Blender
Topic: Blender want X11 files, how can i compile without X11 ?
Replies: 11
Views: 5794

Blender want X11 files, how can i compile without X11 ?

I use ccmake for configuring and after type make and some small compile i get that error, that Blender want x11 files.I thought blender can work without X11 and only with SDL. I use the 2.49b source. Is it possible that Blender work without X11 and only with SDL and the opengl, because i cant run a ...