Search found 9 matches
- Tue Sep 03, 2013 2:11 pm
- Forum: Interactive 3d
- Topic: In-game ads: Ads SDK for supporting an Indie game in BGE?
- Replies: 0
- Views: 6614
In-game ads: Ads SDK for supporting an Indie game in BGE?
Hi, Some time ago a group of friends and me were thinking of developing a small indie game in BGE. In order to support this game, we though that it would be great to take advantage showing ads while the game is loading, these ads would help to support the game development. Looking at the games for A...
- Mon May 21, 2012 6:33 pm
- Forum: Interface & Tools
- Topic: GLSL materials in 3D window viewport?
- Replies: 0
- Views: 941
GLSL materials in 3D window viewport?
Dear developers, Do you know if is there a way to assign a GLSL shader to a material and to run it in 3D window viewport without using the game engine? I explain, we are working in a voxel editor applied to medicine and currently we use a GLSL shader in order to visualize the volumetric objects. But...
- Fri May 11, 2012 7:46 pm
- Forum: Interface & Tools
- Topic: Visualize voxel data in viewport
- Replies: 3
- Views: 10631
Visualize voxel data in viewport
Hi! thank you for the video, but I think that I have found a solution, I do not know if it could be very difficult to implement or not. Thanks to Kai Kostack, I have found a way to render voxels in real time, using the BGE. Thanks to Martinsh: http://www.youtube.com/watch?v=Td7pGqDshiI http://devlog...
- Thu May 10, 2012 2:02 pm
- Forum: Interface & Tools
- Topic: Visualize voxel data in viewport
- Replies: 3
- Views: 10631
Visualize voxel data in viewport
Hi, I am working in a medical image project and we would like to use Blender as visualizer and editor of volumetric data. After watching the video http://www.youtube.com/watch?v=7PSPiUrrXsg I am aware that Blender is capable of loading and rendering volumetric models. Moreover I have seen that Blend...
- Wed Oct 26, 2011 1:49 am
- Forum: Interactive 3d
- Topic: Improvement of stereo projection for Virtual Environment
- Replies: 1
- Views: 1702
Dear Damien, I am Jorge Gascon, one of the original authors of the paper you are referring. It would be a good a idea to have accesible the eyes separation and additional parameters in Python. I have not very much experience in the Blender 3D rasterizer internals, but it seems a not very difficult c...
- Wed Oct 27, 2010 2:38 am
- Forum: Interactive 3d
- Topic: How to switch/fire a sensor using python?
- Replies: 0
- Views: 1381
How to switch/fire a sensor using python?
Hi! I'm developing a network multi-player game using Blender game engine. Specially I'd like to send a event to a remote host. For instance, imagine that you have two network-connected computers A and B. If I press any key in the keyboard of A, I'd like to send this event to B and execute the logic ...
- Wed Dec 16, 2009 4:25 pm
- Forum: Interactive 3d
- Topic: Implementing advanced relief mapping in blender
- Replies: 0
- Views: 1971
Implementing advanced relief mapping in blender
Hi, I have just finished to implement the next paper in OpenGL/GLSL and I would like to implement it in the Blender Game Engine. http://www.inf.ufrgs.br/~oliveira/pubs_files/Oliveira_Policarpo_RP-351_Jan_2005.pdf But I find some problems, the first one is to put two Attribute params per vertex. So I...
- Fri Oct 16, 2009 1:21 pm
- Forum: Interactive 3d
- Topic: Enabling "Dome" and "Pageflip" simultane
- Replies: 2
- Views: 1833
Thanks!
Thanks a lot!
- Fri Oct 16, 2009 1:04 pm
- Forum: Interactive 3d
- Topic: Enabling "Dome" and "Pageflip" simultane
- Replies: 2
- Views: 1833
Enabling "Dome" and "Pageflip" simultane
Hi Forum! We have a CAVE Virtual reality with 4 screens (front, bottom, left and right) at our university (Universidad Rey Juan Carlos, Madrid, Spain). Also we are beginning to consider the use of Blender Game Engine in the CAVE, but we would like to enable the options "Dome" and "PageFlip" simultan...