Search found 140 matches

by xype
Wed Aug 23, 2006 8:47 am
Forum: Coding Blender
Topic: SpacePilot support?
Replies: 0
Views: 2780

SpacePilot support?

Hiya, I'm thinking of ordering a SpacePilot (or two, if we get the edu discount) for the Blender Sprint. http://www.3dconnexion.com/products/3a4.php Does anyone have any experience with it or an idea of how hard it might be to add support for it to Blender? Basically it's a 3D "mouse" device that al...
by xype
Tue Aug 22, 2006 8:17 am
Forum: News & Chat
Topic: Applying for the CAVE/Blender Sprint
Replies: 0
Views: 2054

Applying for the CAVE/Blender Sprint

Hello everyone, we've put up http://blog.blendersprint.org/articles/2006/08/21/appying-for-the-sprint outlining what it takes to apply for the CAVE Blender Sprint in Innsbruck. I would love to see post comments or questions or applications there, so we can continue with the organization as fast as p...
by xype
Mon Aug 21, 2006 11:42 am
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

Sorry it took so long (vacations, slow organizational progress, etc), the Blog is finally online and will be filled up with information regarding the Sprint in the coming days.

http://blog.blendersprint.org/

I am also directly mailing the people who showed interest and will keep you updated.
by xype
Tue Jun 27, 2006 6:15 am
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

I'll know more about the deadlines etc later this week (or hopefully next week). I think by mid to end of July we should know who will or who wont participate. Thanks for the info about the nVidia cards, I was about to suggest those anyway (new computers are being bought, too, afaik) as I hear they ...
by xype
Wed Jun 21, 2006 7:39 am
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

Carsten sent me a demo a long time ago that uses three instances of Blender (a front view, and two side views) that communicate using python to do some networking. You might ask him for a copy of this demo to look at. Maybe a similar thing with a verse backend would do the trick? Great, can you sen...
by xype
Tue Jun 20, 2006 6:18 pm
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

http://www.zukunftszentrum.at/ It's a state-funded organization that is specialising in topics regarding the future of work, the local area as a workplace and the changes in the working environment that will happen in the near to long term future. Lately they found an interest in Open Source and are...
by xype
Tue Jun 20, 2006 11:57 am
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

Cool. Someone with GIS experience would certainly be helpful (since I have none). The idea is to use Open 3D GIS in connection with Blender in order to display geological data. To be honest, I'll need to read up on the whole thing a bit myself (the Open 3D GIS website seems down at the moment, thoug...
by xype
Tue Jun 20, 2006 11:36 am
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

Heya, I guess networked Python and ARToolKit would be a good start for a CAVE Blender installation. And we need content guys as well anyway, so consider yourself on "the list" :) Dunno what the "official" language will be - if enough international guests join it will be english for sure. Still that ...
by xype
Mon Jun 19, 2006 12:55 pm
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 22385

Blender "Sprint" in Innsbruck (update 21.6.2006)

Hey guys, I'm part of a group that wants to organize a 5 day Blender development "Sprint" in Innsbruck at the last week of August. The idea is to invite 10 developers to Innsbruck for 5 days (airplane tickets, hotel and food will be provided for) to work on a variety of topics. Update: The goal of t...
by xype
Wed Aug 04, 2004 6:22 pm
Forum: News & Chat
Topic: *@blender.nl SPAM
Replies: 5
Views: 2227

JWalton:

The most likely thing that's happening is that someone has a worm/virus/whatever on their Windows machine and all the blender.nl addresses still in their address book which the worm/visus/etc draws from for spoofing.

Outlook + clueless users = bad.
by xype
Wed Aug 04, 2004 6:14 pm
Forum: News & Chat
Topic: Why not have SIGGRAPH twice a year..
Replies: 4
Views: 2230

I doubt it's Blender releases that make SIGGRAPH significant or not. :?
by xype
Thu Jun 03, 2004 11:50 am
Forum: News & Chat
Topic: Does buying a book from amazon help?
Replies: 2
Views: 2486

When you buy Blender-themed books at stores or from amazon the Foundation does benefit from it, just by a much smaller margin than it would if you' buy directly. It depends on the deal the BF has with the publisher for a specific book, I think the BF gets a small percentage of the money the pubisher...
by xype
Fri May 28, 2004 10:51 am
Forum: News & Chat
Topic: PC vs Mac with Blender
Replies: 16
Views: 11000

While G4 laptops aren't the fastest generally, the dual G5 should be very fine for Yafray rendering. And the G5 is a lot better at flaoting point calculations than the G4 CPUs are. I'd wait another month or so, though, since by then there should be updated G5 PowerMacs. I think dual 2.4 GHz or somet...
by xype
Thu Apr 08, 2004 7:21 pm
Forum: News & Chat
Topic: Images from the new 3.2 guide in a downloadable file ?
Replies: 5
Views: 3673

Actually the DocBoard documentation should be more up-to-date than the material used for the book - if not now, for sure at a later point.

Dunno about size, we used grayscale images for the book and the print-ready files were 25 MB in overall size. I guess it would be a bit more with RGB images.
by xype
Sun Apr 04, 2004 3:18 pm
Forum: News & Chat
Topic: Blender 2.32 (BF) on Unix (Mac OS X 10.3.3)
Replies: 41
Views: 7262

It's not that bad, sofware OpenGL would work quite slower than what OS X gives you, stop talking rubbish.

Fullscreen is not the same as kiosk mode, and I guess adding fullscreen would be done with AGL's functions.