Search found 94 matches

by S68
Thu Feb 03, 2005 6:26 pm
Forum: Documentation & Education
Topic: Submitting tutorial corrections/updates
Replies: 1
Views: 2299

Join bf-docboard mailing list!

Stefano
by S68
Wed May 05, 2004 9:23 am
Forum: Python
Topic: 2.33 API doc
Replies: 10
Views: 2730

2.33 API doc

OK!

So that now we have this *wonderfull* 2.33 with so many new Python modules, when we will get the docs of new modules :) ?

Expecially the noise one(s)?

Stefano
by S68
Thu Apr 22, 2004 5:07 pm
Forum: Documentation & Education
Topic: Online Documentation - Blender 2.32
Replies: 6
Views: 3193

Ok, I'm putting back on CVS the XML sources, I'm halfway. It is not straightforward nor quick. All tree is rebuilt for internazionalization ;) As soon as the tree is complete a new HTML set of pages will be online For the PDF there are subtle problems (Material exceeds latex capabilities) so that wi...
by S68
Fri Apr 09, 2004 4:39 pm
Forum: Documentation & Education
Topic: Blender Manual 2.32 Docbook files
Replies: 10
Views: 4112

Chapters 1 to 7 are on the CVS right now

I'm going at 1 chapter/day rate :P

Stefano
by S68
Sat Apr 03, 2004 11:12 am
Forum: News & Chat
Topic: Images from the new 3.2 guide in a downloadable file ?
Replies: 5
Views: 4110

Images were retaken for Book by DTP people :)

Now they are slowly being put back on the documentation CVS server

You can already access some there!

Stefano
by S68
Wed Mar 24, 2004 2:24 pm
Forum: News & Chat
Topic: Gaggin For The Manual
Replies: 38
Views: 11530

Oh!

Which Browser are you using? It worked fine on our test machines...
dotblend, do you have the same problem?

For resolution of the animation, well, it is the resolution the Artists provided us with :)

Stefano
by S68
Mon Mar 08, 2004 3:03 pm
Forum: Documentation & Education
Topic: Blender 2.32 manual.pdf
Replies: 7
Views: 4286

There will be a PDF too, but quality will be that of the currently online PDF!

Stefano
by S68
Mon Mar 08, 2004 3:02 pm
Forum: Documentation & Education
Topic: Blender 2.3 Manual?
Replies: 12
Views: 5935

enought ;)

Stefano
by S68
Wed Mar 03, 2004 2:08 pm
Forum: Python
Topic: scripting a 321 robotic arm
Replies: 2
Views: 2014

Hi You can create a new cylinder by creating a new NMesh Object and placing the vertices/faces as needed. It is pretty simple A new object has its 'pivot point' in the origin, so if you create the cylinder with one basis at z=0 and the other at z=h it is in the correct position. YOu can them transla...
by S68
Mon Mar 01, 2004 10:45 am
Forum: News & Chat
Topic: parallel computing + blender internal rendering=upcoming?
Replies: 9
Views: 6020

I have a linux cluster with PVM.

I've written a script top distribute rendering, actually it does not care of PVM, but uses rsh to launch separate chunks of an animation on separate machine.

Grab it at www.selleri.org/Blender

in the script section

Stefano
by S68
Wed Feb 25, 2004 12:17 pm
Forum: Python
Topic: Feature requests
Replies: 19
Views: 6452

No problem!

Don't worry & take your time :)

Anyhow I will really need only a float value, I won't use textures, all the mapping is made by my script ;)

Stefano
by S68
Mon Feb 23, 2004 2:15 pm
Forum: Python
Topic: Feature requests
Replies: 19
Views: 6452

Posting here just to push thread upwards and see if eeshlo has news :)


Stefano
by S68
Fri Jan 09, 2004 10:59 am
Forum: Python
Topic: Feature requests
Replies: 19
Views: 6452

3 Hurrah! For eeshlo :)

Stefano
by S68
Tue Jan 06, 2004 10:37 am
Forum: Python
Topic: Feature requests
Replies: 19
Views: 6452

Feature requests

Ok, I know that usually when you propose new features you get the 'code them in yourself' kind of answer. I might try to do it, but, well, I would like to discuss it before. 1 - Remove Doubles. It is me unable to find it in the doc or we are still lacking a remove doubles function for mesh vertices?...
by S68
Tue Oct 14, 2003 9:39 am
Forum: Documentation & Education
Topic: Documentation Error
Replies: 1
Views: 2804

Thanx :)

Stefano