Search found 23 matches

by tuinbels
Fri May 13, 2005 5:22 pm
Forum: News & Chat
Topic: real time fluid
Replies: 13
Views: 7493

by tuinbels
Sun Aug 29, 2004 7:12 pm
Forum: News & Chat
Topic: Strange banding
Replies: 20
Views: 10168

That also happens here, with lamps of type Lamp and Spot. It doesn't happen with area light, hemi and sun light. And then only with flat surfaces, when turning on SubDSurfaces for the cube, the banding disappears. So the only useful thing I can say is not to use lamps and spots when you render flat ...
by tuinbels
Sun Aug 08, 2004 7:43 pm
Forum: Interface & Tools
Topic: added knife/loop cut idea?
Replies: 23
Views: 7093

Hi, I just added support for closed Bezier curves, wasn't too difficult after all :) I wanted to add open curves but there is no method in the API (yet) that can determine if a curve is open or closed... Script is here There are still bugs, so please check the new mesh after cutting it... Oh yes, an...
by tuinbels
Thu Aug 05, 2004 7:24 pm
Forum: Interface & Tools
Topic: added knife/loop cut idea?
Replies: 23
Views: 7093

Thanks for the feedback everyone, :) And my lifesaver is the cookie cutter so if that can be added as well that would be great. But yes the cookie cutter should accept closed object (circles, planes, etc.) but also allow for open objects (like a curve). Don't know how difficult it is to use curves a...
by tuinbels
Tue Aug 03, 2004 9:06 pm
Forum: Interface & Tools
Topic: added knife/loop cut idea?
Replies: 23
Views: 7093

Would a python script be good enough until someone hardcodes it in the sources? It projects a closed mesh edgeloop onto a mesh in the global X, Y or Z direction. It does not take into account the verts of the edgeloop. Warning: it is not finished and it has some bugs, so use it at your own risk. bef...
by tuinbels
Sun Aug 01, 2004 3:29 pm
Forum: Interface & Tools
Topic: Hide vertices, but not mesh
Replies: 9
Views: 3554

inz wrote:So I was wondering if such a feature already exists in blender for vertices in an unique mesh?
You can already do that due to a bug in blender (see bug 1226).

If you turn on subsurf and set the interactive level to 0, the edges of the mesh stay visible when hiding verts.
by tuinbels
Wed Feb 04, 2004 12:10 am
Forum: News & Chat
Topic: Status of import e, f, v > (2 << 16 or 64K) ???
Replies: 1
Views: 1718

latest version supports meshes of up to 2 billion faces:
http://www.blender.org/docs/2.32_releas ... _rest.html :D :D
by tuinbels
Mon Jan 26, 2004 2:27 am
Forum: News & Chat
Topic: Extrude popup
Replies: 65
Views: 15521

my arguments is 1) to use u need to enter first in face mode. 2) i can't figure out how to do many repetive extrude oprations. because it duplicate mesh. 3) in my job local extrude in X,Y,Z works for many cases. Thanks for the feedback! :) 1) is the same as in wings, 2) Like extruding a face severa...
by tuinbels
Sat Jan 24, 2004 5:03 pm
Forum: Foundation and Websites
Topic: Forum error
Replies: 6
Views: 5650

Similar problems overhere.

I just responded to a thread in News&Chat, but i cannot see my own message. it is on page 5, and in the box with the title of the thread, it shows only 4 pages... :(

greets,

Wim

-edit-
seems to be fixed.
Thanks :)
by tuinbels
Sat Jan 24, 2004 4:26 pm
Forum: News & Chat
Topic: Extrude popup
Replies: 65
Views: 15521

tuinbels, Thanx for your efforts but we all know that using scripts for like these tool is just temporary it lower your speed so practically just a toy.. sorry to say but it is fact. Strong opinion you have... Next time you may want to include some arguments to support that opinion, otherwise you s...
by tuinbels
Thu Jan 22, 2004 9:06 pm
Forum: Python
Topic: Object.Layer - bug?
Replies: 2
Views: 1728

Did you update the scene with python?
by tuinbels
Thu Jan 22, 2004 8:58 pm
Forum: News & Chat
Topic: Extrude popup
Replies: 65
Views: 15521

if this is (extrude alone normal) implemented well then i the happiest blenderer. deasman: Shrink/fatten moves verts along their normals. But an Extrude Along Normal command would still be very good to have. Try Wings, and you can hardly live without it. look here: http://www.blender.org/modules.ph...
by tuinbels
Wed Jan 21, 2004 11:54 pm
Forum: Testing Builds
Topic: bf-blender / Linux glibc 2.3.2 (2004/01/21)
Replies: 3
Views: 6379

kino wrote:thanks :)
And I thank you for the daily builds, much appreciated :D :D :D

wim
by tuinbels
Wed Jan 21, 2004 9:21 pm
Forum: Interface & Tools
Topic: Snap to surface
Replies: 12
Views: 4353

dgebel wrote:I don't think we have extrude from normal yet, do we?
I've wanted that before more than once.
Something like this?

or alternatively, ALT-S scales along the normal: Hit E, then ALT-S,

just depends on what you want to achieve...
by tuinbels
Tue Jan 20, 2004 2:21 pm
Forum: Testing Builds
Topic: bf-blender / Linux glibc 2.3.2 (2004/01/20)
Replies: 3
Views: 5389

Does that happen with a render in a separate window (dispwin) or with dispview turned on? Couldn't reproduce it on my compu, since blender crashes when I use dispwin (ati graphics card). With dispview, everyting works fine. btw, i reported a (possible) bug overhere , related to the new script window...