Search found 11 matches

by Smerity
Fri May 28, 2004 2:47 pm
Forum: Coding Blender
Topic: Lets take apart a .c file for knowledge
Replies: 49
Views: 12991

I do not pretend to be a highly competent coder, I have never been formally taught C/C++ and am only in Year 9, but in the way I am trying to learn at the moment, I think I am proceeding well... I began using the usual stuff, learning how to program hello world, calculators, etc etc etc. The way I s...
by Smerity
Sat Feb 28, 2004 6:57 am
Forum: Testing Builds
Topic: particles update... (22/02/2004)
Replies: 25
Views: 13267

Just wanted to note to you Leon and whoever else may want to code some additional features for particles (I guess this is as good a thread as any) http://freespace.virgin.net/hugo.elias/models/m_main.htm This site about 8 links on particles, including gravity, collision, etc So, it may be helpful, r...
by Smerity
Sun Feb 08, 2004 3:01 am
Forum: Coding Blender
Topic: "helper" functions?
Replies: 14
Views: 3814

Imho leon, you have working code there, and if it fits theeth's specs, and can be put in the tree, then why not submit it? =) Even if only in its alpha state, the foundations are there and other coders may pick up where you left off, and it may just end up working on super complex arbritary meshes w...
by Smerity
Sat Dec 20, 2003 12:41 pm
Forum: Rendering
Topic: Implementing focal blur (depth of field) feature ?
Replies: 11
Views: 5534

Bokeh Effect

Riskbreaker - I think ur talking about the Bokeh effect... Put really simply, it's "out of focus blur quality" and has a very peculiar effect on lights... http://homepages.ihug.com.au/~parsog/Guy/bokeha.jpg Very exaggerated example Here are some links describing the effect (in tradional sense) http:...
by Smerity
Sat Dec 20, 2003 11:45 am
Forum: Coding Blender
Topic: Taking the next step on coding Blender
Replies: 6
Views: 2869

WoO!

Woo! I've gotten to a point where I've gotten enough to backtrack in using general Blender terms to find out what each thing does, eventually :wink: iluvblender - heh =) Thanx! I love reading technical docs (a little weird I guess, but meh =)) but for the rest of the holidays I'm going to devote ent...
by Smerity
Thu Dec 18, 2003 1:07 am
Forum: Coding Blender
Topic: Taking the next step on coding Blender
Replies: 6
Views: 2869

Thanx =) Feeling better already

Thanx for the comments =) Broken - Thanks, I guess I'll try that =) I seem to have enough determination, cuz like every second day I boot Linux and have a play around with Blender's code, and no matter how redundant it seems its still fun =) bjornmose - thanx man, you really put it into perspective ...
by Smerity
Wed Dec 17, 2003 5:06 am
Forum: Coding Blender
Topic: Taking the next step on coding Blender
Replies: 6
Views: 2869

Taking the next step on coding Blender

How do you take the next step when learning to code Blender? So far, I've compiled Blender, added some buttons around the shop, learned how extrude worked and added some funky otions there and changed the location that a specular spot would appear, but when I go to trying to understand anything else...
by Smerity
Sun Oct 26, 2003 4:41 am
Forum: News & Chat
Topic: Easy compiling of tuhopuu under RedHat
Replies: 21
Views: 10800

New folders

Just another thing, since tuhopuu2 came in the CVS is seperated into these two instead of just co blender

Code: Select all

 cvs -z3 -d:pserver:anonymous@cvs.blender.org:/cvsroot/tuhopuu \
co tuhopuu1

OR

co tuhopuu2
Hope that helps out some newbies like me =) Not hard to figure out, but takes a little time
by Smerity
Thu Oct 23, 2003 11:18 am
Forum: Rendering
Topic: Better Edge Draw?
Replies: 6
Views: 4741

Hey Riskbreaker

I don't know if this thread is stale, but I may as well post just for newbies browsing... Over at the Elysiun.com forums, a project called "SLiM" has been posted. It creates the affect you seem to want, and is a Python script, which may be a positive or a negative for you :D It currently animation i...
by Smerity
Sat May 31, 2003 9:09 am
Forum: Rendering
Topic: Raytracing and moore's law
Replies: 19
Views: 10011

Moore's Law works on pretty much everything

You seem to forget that Moore's Law works on pretty much everything...
So, when your PC is 2 times as powerful in 8 months, the scenes may require that much more power too!
by Smerity
Mon Mar 24, 2003 10:54 pm
Forum: Documentation & Education
Topic: Use Camtasia
Replies: 3
Views: 5720

Good example is Blengine's Tutes

If you want a good example of exactly this, go to Blengine's website http://www.zerooneentertainment.org/blengine/ (Tutorials then Video Tutorials) They are almost free, only a few dollars for postage, handling and the CD-R Any newbies or even experienced ppl will have a lot of fun on these tutes, b...