Search found 6 matches

by Grandmaster B
Tue May 17, 2011 4:05 pm
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 36572

Thanks for your response Ton. Sorry for poking you before, its not that i have doubts in the project! I just do not want you to start sailing in the wrong direction. What you responded sounds already different than the current concept document. I don't see a problem in paying a fee for services/feat...
by Grandmaster B
Tue May 17, 2011 1:34 pm
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 36572

We use Blender for three years in our company. From my current POV i mostly do not like the concept. The membership options are evil, it leaves people out by definition (even me, using Blender as an professional) or let them charge for services they dont need. The rest of the concept is too basic to...
by Grandmaster B
Mon Feb 07, 2011 5:49 pm
Forum: Python
Topic: Pack and save image by script
Replies: 0
Views: 1119

Pack and save image by script

I'm about to port an exporter script from 2.49 to 2.56. The exporter also saves or copies used textures alongside the exported meshes. But i've a few problems with "generated" and "packed" textures. For example, i generated lightmaps for some meshes... In 2.49 i used the "pack()" function of an imag...
by Grandmaster B
Wed Feb 10, 2010 11:58 am
Forum: Coding Blender
Topic: OpenGL vs DirectX - A game developers view.
Replies: 10
Views: 15693

DirectX 10 was feature-wise in advance when they released it because of the implementation of geometry shaders. But usually new features are first available in OpenGL so i can not understand your point. There is definately no lack of features and OpenGL is developed to deliver cutting edge graphics ...
by Grandmaster B
Tue Feb 09, 2010 10:03 am
Forum: News & Chat
Topic: Best All Round Laptop for Blender
Replies: 10
Views: 19937

Integrated graphics cards from Intel, S3 or the like dont have good OpenGL or D3D support and bad performance thats why they suck for Blender. If you want anything decent get a laptop with AMD/ATI or NVidia graphics chip. The rest is for Word and Excel only ;)
by Grandmaster B
Mon Feb 08, 2010 12:44 pm
Forum: Coding Blender
Topic: OpenGL vs DirectX - A game developers view.
Replies: 10
Views: 15693

Im watching the race for more then ten years now and im still puzzled what Microsoft is trying to belief us.

The biggest difference is probably that Direct3D is a little, loud, annoying kid and OpenGL is a mature, settled, nice grownup.

I use OpenGL though i started with Direct3D.