Search found 5 matches

by tildebyte
Thu Apr 22, 2010 12:17 am
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 108616

@ latheix:

This one is also very nice. I'll say the same thing I keep saying (boring, I know :P ): The flame over the 'i' will lose all of it's detail at any size smaller than what's here. I'd probably try making a simple teardrop shape with a gradient.
latheix wrote:Hy, here is my proposition:
by tildebyte
Thu Apr 22, 2010 12:14 am
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 108616

Re: Dragon's head and sword logo by HizaRo

@ HizaRo: Big +1 on this. I may stop working on mine :D Two crits: 1) The 'E' is rather hard to read, and I think will only be worse at very small sizes 2) The hilt of the sword is a little messy, which is not too big a deal, but, again, you need to think about how it will look very large and very s...
by tildebyte
Wed Apr 21, 2010 10:07 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 108616

First cut. I need to think about color, and the type is DEFINITELY a placeholder - I need a different font, and I'm not entirely sure where the name should go. My style tends to be *very* graphic and sparse, so I still need to push myself to come up with more detail. I won't do a long explanation; i...
by tildebyte
Wed Apr 21, 2010 6:20 pm
Forum: Blender Open Projects
Topic: Sintel logo/indentity
Replies: 278
Views: 108616

Re: Sintel logo/indentity

Will you want a color version for posters/DVD/etc. and a B&W version for t-shirts/newspaper/other? What scale range is needed? Probably from "business card" size, i.e. ~2in across up to "poster" size, i.e. ~8-10 inches across... Also, just to clarify the point for those who come after me, I assume t...
by tildebyte
Fri Feb 26, 2010 2:03 am
Forum: Animation
Topic: 2.5a1: Can't rotate/translate proxied rig controls
Replies: 0
Views: 1348

2.5a1: Can't rotate/translate proxied rig controls

Maybe I'm just doing something wrong...

I have a 2.49b blend file, with the Piped rig linked in, in which I did some simple keyframed movements. I open the file in 2.5, and everything seems perfectly fine, except that no matter *what* I do, I can't manipulate the controls.

Any suggestions?