Can you draw with math functions in Blender?
If so, where do you enter them?
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- Mon Mar 15, 2010 2:07 am
- Forum: Interface & Tools
- Topic: How to control the axis around which a UV map is unwrapped?
- Replies: 1
- Views: 1360
Greetings, In this tutorial, a cylinder's pole vertices are deleted, and it is UV unwrapped with the ends of the cylinder at the top and bottom of the map. http://sites.google.com/site/amandalevitsky/sculptedprims But when I do the same thing with a sphere (deleting the pole vertices), it does not u...