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- Wed Apr 21, 2010 10:39 pm
- Forum: News & Chat
- Topic: Implicit surfaces in Blender
- Replies: 1
- Views: 3598
Hi, I've been developing an implicit surface ray-tracer for a term project. Essentially, it takes a list of equations and associated materials and a camera location, and outputs a render of the "scene" (composed entirely of implicit surfaces) from that location. I'm interested in extending this proj...