Search found 5 matches

by underdoeg
Wed Dec 21, 2011 8:15 pm
Forum: Python
Topic: Bake to texture in python
Replies: 3
Views: 5963

I'm struggling with the exact same problem.

Did you ever get it working?


So far I have

Code: Select all

bpy.data.screens['UV Editing'].areas[1].spaces[0].image = image
But I am not entirely sure if this is a good way to go?
by underdoeg
Tue May 04, 2010 4:22 am
Forum: Python
Topic: parent -> child relations
Replies: 1
Views: 3426

ok, after reading this post http://www.blender.org/forum/viewtopic.php?t=4566&highlight=parent and googling up this entry http://wiki.blender.org/index.php/Template:Release_Notes/2.42/Python/Misc , I managed to have the correct position after exporting absolute world coordinates, using the matrix pr...
by underdoeg
Mon May 03, 2010 5:41 pm
Forum: Python
Topic: parent -> child relations
Replies: 1
Views: 3426

parent -> child relations

Hi I am currently working on a custom exporter for blender 2.5 files. I am using blender as a tool for cut out animation. So I'm using textured planes, move their pivot points to the right position and animate with rotation and translation. This works very well for my purposes and I can easily expor...
by underdoeg
Thu Apr 29, 2010 3:00 pm
Forum: Python
Topic: uv textures in blender api 2.5.2
Replies: 1
Views: 1512

ok, after a good night sleep, I got the answer. active_uv_texture.data is an array containing all the faces...
by underdoeg
Thu Apr 29, 2010 3:56 am
Forum: Python
Topic: uv textures in blender api 2.5.2
Replies: 1
Views: 1512

uv textures in blender api 2.5.2

Hi I recently started to try out the new blender alpha. Now I am working on a simple export script that exports model information to an xml file. This works well for coordinates of vertex, texture data etc. But I just can't figure out how to get the uv coordinates of each vertex. I found the uv1, uv...