Search found 5 matches
Search found 5 matches • Page 1 of 1
I think that you should try using the blender game engine. it's easy, doesn't require any programming, and has features like Dof, shaders, softbodies, built-in physics, realtime reflections, and many other features.
- Fri May 07, 2010 1:01 am
- Forum: News & Chat
- Topic: Faking Raytracing a transparency in the game engine?
- Replies: 0
- Views: 1419
just wondering, is there any way to fake transparency raytracing in the blender game engine?
just a question about blender, but do you think that it might be interesting to see if blender could have a system similar to Zspheres? I think it might be a good idea, personally. what do you think?
If you would have read up on the site and the total of developement that has happened since blender went open source, you would not make such a first post. I quite agree. our school has an old version of 2.3, and I'm amazed at how different the GUI layout is, and I struggle using it since it lacks ...