Search found 5 matches

by ashbygeek
Tue Oct 29, 2013 5:16 pm
Forum: Coding Blender
Topic: Material Presets
Replies: 0
Views: 14019

Material Presets

Andrew Price has made the point that almost all other 3d modelling softwares have material presets. Here's how I think this could be accomplished in blender without having to make too many drastic changes, and without taking away the opportunity for the user to learn how it was done. Blender uses a ...
by ashbygeek
Tue Oct 29, 2013 5:13 pm
Forum: Coding Blender
Topic: Making Screen Layouts More Customizable
Replies: 0
Views: 10144

Making Screen Layouts More Customizable

One of the valid points Andrew Price made about blender is that there is a lot of scrolling and looking through options to find the ones pertinent to your current task. However, he admitted at Blender Conference 2013 that his tabbed solution was inflexible and the tabs would clutter the space. I bel...
by ashbygeek
Sat Jul 31, 2010 2:39 pm
Forum: Python
Topic: vertex select order
Replies: 0
Views: 890

vertex select order

I recently made this script: https://projects.blender.org/tracker/?func=detail&aid=23107&group_id=153&atid=472 and I'm wondering if there is a way to tell the order that MeshVerticies were selected for another tool I want to include. If there isn't a way to tell in which order the verticies were sel...
by ashbygeek
Sun Jun 06, 2010 9:02 pm
Forum: Coding Blender
Topic: Ocean Texture in blender
Replies: 1
Views: 2926

ok, I know the exact location of the pre-compiled library file that is needed (located on my computer at /usr/lib/libftw3f.a), how exactly do I tell cmake to link it to the binary?
by ashbygeek
Mon May 24, 2010 6:03 pm
Forum: Coding Blender
Topic: Ocean Texture in blender
Replies: 1
Views: 2926

Ocean Texture in blender

I found an old patch for blender that used code from the Houdini Ocean Toolkit to add an additional procedural texture to blender 2.4 and I've been trying to use the patch to add that functionality to blender 2.5. I added in the patch as best I could and ignored most of the GUI stuff since that code...