Search found 561 matches

by Monkeyboi
Wed Mar 23, 2005 4:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 16603

a bunch of you guys are talking about dual axis constraints... well, you're in luck! just press [shift] while you click on one of the widgets and Blender will constrain to the OTHER two axis... this made me very happy when i found out about it... Wonderful! A good way to work with widgets would be:...
by Monkeyboi
Tue Mar 22, 2005 11:44 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 16603

I prefer the rt=2 version too. Okay, it's not so original, but does that matter? It's very similar to Modo, Max, Softimage XSI ect, but since these have already copied each other, Blender should surely be ok to use it too. The dual axis translation/scale gizmo from MAX looks interesting too. The abi...
by Monkeyboi
Sun Jan 09, 2005 12:09 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/08)
Replies: 12
Views: 5750

Shift click on the red value, press tab once, then try and click on another button in that panel. It tabs again instead of selecting the other button. I actually get this too on OS X: In any panel i edit a value, when pressing enter of clicking with the mouse to accept/exit, it moves to the next nu...
by Monkeyboi
Sun Jan 09, 2005 1:06 am
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/03)*updated # 2*
Replies: 38
Views: 9349

there seem to be a couple of switches missing: why can I change the edge settings if the edge button is off? oversampling, gaussian blur, motion blur This is still an unresolved question. Should options disappear when the function is disabled? In some situations (although rare) the user might want ...
by Monkeyboi
Tue Jan 04, 2005 6:03 pm
Forum: Interface & Tools
Topic: displacing dupliverts
Replies: 2
Views: 2086

I think there is a script that makes an object always follow a 'floor' object beneath it. You could animate an invisible grid plane with RVKs or armatures. Only, come to think of it, this probably won't work with dupliverted objects.
by Monkeyboi
Mon Jan 03, 2005 8:19 pm
Forum: Interface & Tools
Topic: Hooks are nice but......
Replies: 5
Views: 2482

Or maybe you should be able to assign vertex groups and thereby use regular weight painting to control influence. That would be simpler in terms of reusing the tools that are already there, and also more powerful because you have direct control of what vertices you are controlling.
by Monkeyboi
Mon Jan 03, 2005 6:56 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

Me complaining? I would not know where to start, yes I'm one of the few who don't praise blender as the best of the best, I don't care how much anger that raises, it's only for the best of the patient. Hey hey, you misunderstood. If you have a point with a complaint that's fine. It doesn't need to ...
by Monkeyboi
Mon Jan 03, 2005 5:50 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

Extra Min/Max sliders? What about ALT LMB for min and ALT RMB max on the actual slider? What? You are complaining about there being min/max settings for the sliders? Well, that's how it is currently in Blender (look in Action window with an RVK object selected, now click the name). If I understand ...
by Monkeyboi
Sun Jan 02, 2005 2:24 am
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

Once crit I'd have with the proposal though, is that it doesn't look easy to tell which blend shape you're actually editing after you've pressed 'Edit' or 'Display'. Quite true. Would it be out of the question to add a little label in the 3D View? So when you click the button to edit the 'Smile' sh...
by Monkeyboi
Sat Jan 01, 2005 6:09 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

For a replacement to the RVK system, I propose the following: Blend Shapes. A new name is actually fairly important IMO, 'RVK' is not only unclear, it's misleading. We are not dealing with a 'key' as in 'keyframe', we are dealing with a shape. Anyway, the concept of the Blend Shapes is exactly the s...
by Monkeyboi
Sat Jan 01, 2005 5:29 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

I guess what I really mean is that each RVK should have a separate Ipo, not a separate curve, just like the transformation of a bone has its own Ipo. Then these Ipos could be either collected into actions, or used to drive other things. The reason why bones have their own Ipo datablocks, is that ea...
by Monkeyboi
Fri Dec 31, 2004 5:44 pm
Forum: Interface & Tools
Topic: Feature request: variable edge creases
Replies: 5
Views: 6126

What you mean is, the ability to animate a crease? Yeah, why not. It'd be really nice if EVERY parameter was animatable, XSI style. In XSI there is not a single parameter that cannot be keyframed. Next to every toggle, number field, radio button etc, there is a little keyframe icon that lets you set...
by Monkeyboi
Fri Dec 31, 2004 3:43 am
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

No, I mean one curve per shape. Right now we have 1 curve per 'sequence of shapes' - the one curve controls the amount of blending between all the different RVKs. What we should have is 1 separate curve for each shape, controlling that shape's influence. So if we have 5 different blend shapes, we h...
by Monkeyboi
Thu Dec 30, 2004 5:19 pm
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 25277

From all of this, it looks like what we need as the first fundamental step is to redo the RVK system so it uses one curve per RVK/blend shape, representing the percentage of influence. Hmm, isn't it already like this? In the IPO/Mesh window it displays one curve per RVK. The interface is still horr...
by Monkeyboi
Wed Dec 29, 2004 8:36 pm
Forum: Interface & Tools
Topic: draging of current frame too fast?
Replies: 8
Views: 2095

Hold Shift+alt, and it goes real slow.