Search found 25 matches

by nikolatesla20
Tue Jan 13, 2004 6:03 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 24302

Nice work :)

Hey, good work there volcaino

hehe glad some of my small work inspired others..I just never could get around to improving that script at all, other things ate my time.

I like the edges only option you got working, that's very good.

-nt20
by nikolatesla20
Wed Oct 23, 2002 10:55 pm
Forum: News & Chat
Topic: if I could do this in Blender, I'd marry it!
Replies: 19
Views: 8189

adding now..

Adding the code now.....




{mad coding spree}








LOL Just kidding. Sorry. But it could probably be done.
-nt20
by nikolatesla20
Wed Oct 23, 2002 10:48 pm
Forum: News & Chat
Topic: Mighty Nikolatesla20 or anybody that...
Replies: 8
Views: 5322

hm

Nope, I never got any errors like that !

Just a quick question : did you get the blenkey.h file? The prior tutorials on compiling blender in *nix had the contents of what goes in that file (mainly a simple struct)

otherwise, dont know what to say. You using VC++?

-nt20
by nikolatesla20
Fri Oct 18, 2002 10:59 pm
Forum: News & Chat
Topic: Problems with VL and Publisher
Replies: 10
Views: 9349

Why plugins? I do not agree.

I guess what I'm wondering is why everyone talks about a plug in architecture? Having the ability to code python scripts is the most powerful "plug in" of all, and given a STABLE API of python, (one which changes by gaining functionality, but doesn't break old functions), it would continue to be ver...
by nikolatesla20
Fri Oct 18, 2002 5:38 pm
Forum: News & Chat
Topic: erm... monkey?
Replies: 4
Views: 7823

WHOA

Suzanne?

There's this girl I know named Suzanne........hot.....I love that name Suzanne.


-nt20
by nikolatesla20
Fri Oct 18, 2002 4:19 pm
Forum: News & Chat
Topic: erm... monkey?
Replies: 4
Views: 7823

monkeeeeeeeees

well, monkeys ARE primitive :P


hehehe

-nt20
by nikolatesla20
Thu Oct 17, 2002 7:46 pm
Forum: News & Chat
Topic: Blender for windows update.
Replies: 9
Views: 11834

blenderplayer

From what I can tell, the way it works is this: It takes an already compiled program (blenderplayer.exe) and sticks your blend file either into it ( as a resource) or with it. Then it sets up some information somewhere so blenderplayer.exe knows to open your blend file and play it. Problem is, publi...
by nikolatesla20
Thu Oct 17, 2002 7:04 pm
Forum: News & Chat
Topic: Windows Blender 2.25: PLUGINS fixed.
Replies: 2
Views: 7219

Windows Blender 2.25: PLUGINS fixed.

Download the binary AGAIN.....*ugh* if you want to use Plugins. I tracked the problem down to the error checking function. In windows, it simply does a GetLastError(). The problem is that in several places they call this function (PIL_dynlip_get_error_as_string()) to "clear" out errors before they d...
by nikolatesla20
Thu Oct 17, 2002 3:41 pm
Forum: News & Chat
Topic: Blender for windows update.
Replies: 9
Views: 11834

Blender for windows update.

I finished a few changes and reuploaded the newest Blender windows binary. http://webpages.charter.net/nikolatesla20/blenderwin.zip Sorry to make you download it again. It got NLA (Non linear animation)and EXE export to work, although EXE export won't work unless you have "blenderplayer.exe". And th...
by nikolatesla20
Thu Oct 17, 2002 6:06 am
Forum: News & Chat
Topic: compiling under windows
Replies: 13
Views: 10490

fmod

It's ok, I fixed it. Fmod docs say that if you pass 0 (NULL) as the first parameter it will just use the default CD drive. Regarding the licensing, this almost looks the same as the license for the SOLID collision library that they ripped out. Why did they have to remove it then? Prolly 'cause they ...
by nikolatesla20
Thu Oct 17, 2002 2:15 am
Forum: News & Chat
Topic: compiling under windows
Replies: 13
Views: 10490

CD code

Yes, I ran into that extra argument in fmod too. For now I just hardcoded it to "d", but obviously this wouldn't be a long term solution.

This would be something to add on to blender methinks...or perhaps use an older fmod, too.

-nt20
by nikolatesla20
Thu Oct 17, 2002 12:09 am
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 40111

NLA

Saluk:

All the NLA code appears to be done and functional, I just have to enable it yet. Still looking.

-nt20
by nikolatesla20
Thu Oct 17, 2002 12:04 am
Forum: News & Chat
Topic: Publisher License Key?
Replies: 4
Views: 7504

reuploaded

I reuploaded the corrected version.

NLA still not functional

-nt20
by nikolatesla20
Thu Oct 17, 2002 12:02 am
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 40111

reuploaded

I reuploaded the binary with my recent changes.

-nt20
by nikolatesla20
Wed Oct 16, 2002 11:46 pm
Forum: News & Chat
Topic: Blender for windows Compiled and running ! Details....
Replies: 49
Views: 40111

booleans

I changed LICENSE_KEY_VALID to TRUE and recompiled

Boolean ops work now for me....


Wow about time we had these. Very nice. Now to see if I can turn on NLA.

-nt20